Additional Events & Texts (AET)
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- Posts: 82
- Joined: Sat Sep 22, 2012 7:36 pm
Re: Additional Events & Texts (AET)
I don't think it's possible to get exp from events, also I'm generally against blue options being bad.
- BrenTenkage
- Posts: 1156
- Joined: Tue Nov 06, 2012 4:48 pm
Re: Additional Events & Texts (AET)
EdenNov wrote:I don't think it's possible to get exp from events, also I'm generally against blue options being bad.
Like I said I sent them to the creators, who knows, maybe there will be added events where you can get EXP, like maybe finding Engi who would train your crew in repair, mantis for fighting and so on as for Blue Events being bad. Just because you have a blue event, doesn't mean it is always gonna be good
I make a lot of lets plays of FTL, I also use mods I find on this site http://www.youtube.com/playlist?list=PL ... 06hca_PXuX
I am also a modder as well, here is my mod hub viewtopic.php?f=11&t=32269
I am also a modder as well, here is my mod hub viewtopic.php?f=11&t=32269
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- Posts: 82
- Joined: Sat Sep 22, 2012 7:36 pm
Re: Additional Events & Texts (AET)
Still, a blue option for a generally worthless weapon that 100% of the time gets you a worse result than any other option (maybe except losing crew, but that's only 33% of 1 option)? I don't think that's smart.
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- Posts: 8
- Joined: Thu Oct 18, 2012 12:11 am
Re: Additional Events & Texts (AET)
I'm fine with blue options being bad as long as they represent a stupid decision (like using a bomb weapon to kill intruders on a vital part of the ship).
- BrenTenkage
- Posts: 1156
- Joined: Tue Nov 06, 2012 4:48 pm
Re: Additional Events & Texts (AET)
Thunderbird980 wrote:I'm fine with blue options being bad as long as they represent a stupid decision (like using a bomb weapon to kill intruders on a vital part of the ship).
that why I included the biobeam option, you can still get a reward, too bad you need to fight for it LOL
I make a lot of lets plays of FTL, I also use mods I find on this site http://www.youtube.com/playlist?list=PL ... 06hca_PXuX
I am also a modder as well, here is my mod hub viewtopic.php?f=11&t=32269
I am also a modder as well, here is my mod hub viewtopic.php?f=11&t=32269
- BrenTenkage
- Posts: 1156
- Joined: Tue Nov 06, 2012 4:48 pm
Re: Additional Events & Texts (AET)
Hey I don't seem to be able to find the events, how would I know the mod is installed, mind adding say in the beggining text that the mod is installed, or prepare for new events or something like that?
I make a lot of lets plays of FTL, I also use mods I find on this site http://www.youtube.com/playlist?list=PL ... 06hca_PXuX
I am also a modder as well, here is my mod hub viewtopic.php?f=11&t=32269
I am also a modder as well, here is my mod hub viewtopic.php?f=11&t=32269
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- Posts: 8
- Joined: Thu Oct 18, 2012 12:11 am
Re: Additional Events & Texts (AET)
My stuff is up to free use, if anybody else wants to use it. (page 6 to download)
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- Posts: 14
- Joined: Mon Dec 10, 2012 6:27 am
Re: Additional Events & Texts (AET)
I was going to report some spelling errors as they make the mod immersion breaking, then I saw this mod is apparently abandoned by the original author.
Reading the thread showed me someone who was apparently working on the mod alongside others who thought instant-death was a good idea. Then I saw he was pulled from the project.
For a newcomer into this; does this mod avoid instant deaths, and where is the latest 'version' to download, if there's even a newer revision?
Reading the thread showed me someone who was apparently working on the mod alongside others who thought instant-death was a good idea. Then I saw he was pulled from the project.
For a newcomer into this; does this mod avoid instant deaths, and where is the latest 'version' to download, if there's even a newer revision?
I don't mean to sound rude, but I can't help the way people interpret my words.
- BrenTenkage
- Posts: 1156
- Joined: Tue Nov 06, 2012 4:48 pm
Re: Additional Events & Texts (AET)
plus how would I know its even working
I make a lot of lets plays of FTL, I also use mods I find on this site http://www.youtube.com/playlist?list=PL ... 06hca_PXuX
I am also a modder as well, here is my mod hub viewtopic.php?f=11&t=32269
I am also a modder as well, here is my mod hub viewtopic.php?f=11&t=32269
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- Posts: 14
- Joined: Mon Dec 10, 2012 6:27 am
Re: Additional Events & Texts (AET)
^ If you have a good sense of grammar, you'll see a lot of wonky text and potentially some spelling errors.
The first thing I saw from this mod had a grammar error (a asteroid), really turned me off and broke my immersion.
The first thing I saw from this mod had a grammar error (a asteroid), really turned me off and broke my immersion.
I don't mean to sound rude, but I can't help the way people interpret my words.