[REQ] Overclock systems.

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John Luke Pack Hard
Posts: 112
Joined: Thu Nov 15, 2012 8:45 am

[REQ] Overclock systems.

Post by John Luke Pack Hard »

When I saw the game had power-distribution management I imagined that you could put a system into overdrive with various benefits and possible disadvantages. E.g.:

In Star Wars: Empire at War (an RTS game set in that universe), the Empire had a cruiser that could divert full power to weapons, draining its shields but causing the lasers to fire wicked fast.

The rebel counterpart cruiser could divert full power to shields. That ship could not fire for the duration, but in return, it was essentially invincible.

Is there a way to mod this game so that this feature is available?
UltraMantis
Posts: 2125
Joined: Thu Sep 20, 2012 3:17 pm

Re: [REQ] Overclock systems.

Post by UltraMantis »

That would be pretty cool. For example you could overpower your lasers but risk damaging you weapon system or even worse, disableing it for a short duration (cooldown/ion effect). Some weapons should not have this ability imo, like ion weapons. Beams would become very powerfull and perhaps shouldn't get this. Missiles may work, stuff two missiles and hope they dont blow up in your own ship :lol:

It would be a pretty big gameplay change, but it's a fun idea.
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alextfish
Posts: 184
Joined: Sun Sep 30, 2012 2:24 pm

Re: [REQ] Overclock systems.

Post by alextfish »

John Luke Pack Hard wrote:Is there a way to mod this game so that this feature is available?
Sadly not. We have little bits of control over what power levels exist for the different systems, but nowhere near enough to make an "overcharge" level which has some negative effect on anything else.

At least, I can't think of any way to do it.
Many years ago I created the FTL Starcraft mod: 18 new challenging ships to fly through the FTL universe!, and wrote a tutorial on creating your own FTL ships. They haven't been updated for AE though.
shark
Posts: 169
Joined: Thu Nov 08, 2012 10:11 am

Re: [REQ] Overclock systems.

Post by shark »

It comes to this - unless we know for sure we can change it - we probably can't change it.

Because there is no obvious way how to do this thru the files, I'd call it "busted" ;) If that part wasn't hardcoded, it would've been possible (somehow) this way... nah.
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