Feel free to use all mine:
http://www.ftlgame.com/forum/viewtopic. ... 432#p12432
Additional Events & Texts (AET)
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- Posts: 27
- Joined: Sun Sep 30, 2012 3:15 pm
Re: Additional Events & Texts (AET)
Question: I've used GMM to try "Additional Events & Texts", and I ended up with 3 Scrap Recovery Arms, two Burst Mk2 lasers and a Hallberd, for free, in normal. Beating the Boss with that kind of resources (Boss fight with over 600 scrap i... weird) was easy on "normal". Can this be because of the mod, or I've just got really, really, REALLY lucky? I doubt of the results because this game is pure evil. 

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- Posts: 27
- Joined: Sun Sep 30, 2012 3:15 pm
Re: Additional Events & Texts (AET)
Craycray as in "crazy beyond definition"? Perhaps, I've just won 10 games out of 72. Having 3 Scrap Recovery made a difference, it seems. Thanks for the quick answer.PvtVain wrote:Luck. I am looking at the code right now and I see nothing giving any huge amounts of things. You're craycray.
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- Posts: 44
- Joined: Fri Sep 28, 2012 12:29 pm
Re: Additional Events & Texts (AET)
PvtVain is right, I haven't done much yet... got really busy at my work 
If this continues I'll transfer the ownership to him, and just help out when I have time.
Big thanks to PvtVain

If this continues I'll transfer the ownership to him, and just help out when I have time.
Big thanks to PvtVain

Got a event, alternative text, or maybe a new sector? Add it to the Additional Events & Texts (AET) mod! Credits will be given, and you will help make a big pack of content!
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- Posts: 12
- Joined: Sat Sep 22, 2012 8:30 pm
Re: Additional Events & Texts (AET)
A.) AcceptablePvtVain wrote:therunawaybros615 wrote: A.) Enter a ship battle. - Would have medium chances.
B.) Get boarded by 4-6 enemies. - Would have low chances chances.
C.) Get one-shot by the military's anti-ship railgun. - Would have very low chances.
D.) Receive a free weapon/aug. - Would have medium chances.
B.) It's too much, think if this happened early on a gameplay it would be devastating, I would lower it to 3-4. In case it didn't lowered the invaders, priority down to very low.
C.) Acceptable too. Priority up to low.
D.) It's nice to see that, I would give some low scrap too.
Would you like me to help "coding" that?
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- Posts: 44
- Joined: Fri Sep 28, 2012 12:29 pm
Re: Additional Events & Texts (AET)
I can help you too, how much help do you need? I can guide you.LtSpitfire wrote:
A.) Acceptable
B.) It's too much, think if this happened early on a gameplay it would be devastating, I would lower it to 3-4. In case it didn't lowered the invaders, priority down to very low.
C.) Acceptable too. Priority up to low.
D.) It's nice to see that, I would give some low scrap too.
Would you like me to help "coding" that?
I am thinking about making a Event Generator in HTML5 - and spend less time writing Events myself.
Got a event, alternative text, or maybe a new sector? Add it to the Additional Events & Texts (AET) mod! Credits will be given, and you will help make a big pack of content!
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- Posts: 12
- Joined: Sat Sep 22, 2012 8:30 pm
Re: Additional Events & Texts (AET)
That would be a nice innovation, though I work the events on hand slowly, I would need no help with making it as I keep testing it myself until it runs fine.All4n wrote:
I can help you too, how much help do you need? I can guide you.
I am thinking about making a Event Generator in HTML5 - and spend less time writing Events myself.
Thanks though for the help, it's always welcome

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- Posts: 44
- Joined: Fri Sep 28, 2012 12:29 pm
Re: Additional Events & Texts (AET)
Ha, it seems like I can't read anymore. I misunderstand everythingLtSpitfire wrote:That would be a nice innovation, though I work the events on hand slowly, I would need no help with making it as I keep testing it myself until it runs fine.All4n wrote:
I can help you too, how much help do you need? I can guide you.
I am thinking about making a Event Generator in HTML5 - and spend less time writing Events myself.
Thanks though for the help, it's always welcome

If you code it, I or PvtVain can include it.
Got a event, alternative text, or maybe a new sector? Add it to the Additional Events & Texts (AET) mod! Credits will be given, and you will help make a big pack of content!
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- Posts: 12
- Joined: Sat Sep 22, 2012 8:30 pm
Re: Additional Events & Texts (AET)
Sure I can, and remember to use the ones I already coded, 100% mine.
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- Posts: 51
- Joined: Wed Oct 03, 2012 9:00 pm
Re: Additional Events & Texts (AET)
How is "Game Over" an acceptable response to an event?LtSpitfire wrote:C.) Acceptable too. Priority up to low.PvtVain wrote:therunawaybros615 wrote: C.) Get one-shot by the military's anti-ship railgun. - Would have very low chances.