Grognak's Mod Manager v1.7 (Updated March 6, 2013!)

Discuss and distribute tools and methods for modding. Moderator - Grognak
Kayden
Posts: 3
Joined: Sat Sep 29, 2012 8:38 pm

Re: Grognak's Mod Manager (v1.3)

Postby Kayden » Sat Sep 29, 2012 8:41 pm

I'm having a problem, I installed everything the way the readme said and something weird happened, everytime I tried to load FTL it would crash, I ever deactivated all the mods for FTL, I'm using steam on a windows 7 by the way.
Grognak
Posts: 172
Joined: Tue Sep 18, 2012 9:42 pm

Re: Grognak's Mod Manager (v1.3)

Postby Grognak » Sat Sep 29, 2012 9:06 pm

hero690 wrote:
Grognak wrote:You need to be more specific on to where you're stuck. Make sure to read through the readme in the /src/ directory again.
i am stuck with unpacking it i unpack it i jsut don't understand what you mean by navagiate to it in your terminal like where would i find it under

Sorry, this is outside my scope of support. I think you'll have lots of luck searching about how to navigate folders with the terminal on Google, though.

Kayden wrote:I'm having a problem, I installed everything the way the readme said and something weird happened, everytime I tried to load FTL it would crash, I ever deactivated all the mods for FTL, I'm using steam on a windows 7 by the way.

Weird, sounds like the backup files got corrupted somehow. Try deleting everything in the /resources folder and verifying your game cache.
Kayden
Posts: 3
Joined: Sat Sep 29, 2012 8:38 pm

Re: Grognak's Mod Manager (v1.3)

Postby Kayden » Sat Sep 29, 2012 9:28 pm

Ah ok I got it working, thank you.
daj327
Posts: 4
Joined: Fri Sep 28, 2012 10:17 pm

Re: Grognak's Mod Manager (v1.3)

Postby daj327 » Sat Sep 29, 2012 9:46 pm

No, I don't have any pre-modded files. When I do start up GMM and then run the mods, I get this error. "Struct.error: unpack requires a string argument of length 8" Any more ideas?
Grognak
Posts: 172
Joined: Tue Sep 18, 2012 9:42 pm

Re: Grognak's Mod Manager (v1.3)

Postby Grognak » Sat Sep 29, 2012 9:55 pm

No problem, Kayden.

Daj, are you using the EXE? Latest version? What OS?
Darksiderq
Posts: 13
Joined: Sat Sep 29, 2012 11:51 pm

Re: Grognak's Mod Manager (v1.3)

Postby Darksiderq » Sun Sep 30, 2012 2:45 am

Thank you but it destoryed my FTL might also be my broken HDD^^
Grognak
Posts: 172
Joined: Tue Sep 18, 2012 9:42 pm

Re: Grognak's Mod Manager (v1.3)

Postby Grognak » Sun Sep 30, 2012 2:53 am

You're welcome, I think? :lol: Can't really help you without more details.
Darksiderq
Posts: 13
Joined: Sat Sep 29, 2012 11:51 pm

Re: Grognak's Mod Manager (v1.3)

Postby Darksiderq » Sun Sep 30, 2012 2:56 am

Well its just stated to stuck and nothing worked anymore(in case of FTL) might be a CRC Error^^
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Kieve
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Re: Grognak's Mod Manager (v1.3)

Postby Kieve » Sun Sep 30, 2012 3:04 am

Hey Grognak, gratz on the greenery ;) Somehow, I feel better knowing the mod forums are in good hands.
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Grognak
Posts: 172
Joined: Tue Sep 18, 2012 9:42 pm

Re: Grognak's Mod Manager (v1.3)

Postby Grognak » Sun Sep 30, 2012 3:11 am

Darksiderq wrote:Well its just stated to stuck and nothing worked anymore(in case of FTL) might be a CRC Error^^

Alright, well if you have the same issues on a fresh hard-drive let me know. :P

Kieve wrote:Hey Grognak, gratz on the greenery ;) Somehow, I feel better knowing the mod forums are in good hands.

Thanks! Should be pretty easy. Besides spam bots, problems seem to be rare. :)

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