This is my ship right now, in sector 8:
full image: http://i.imgur.com/uWOxy.jpg
It is on Easy of course, but no mods or cheats of any kind
Only thing it's lacking is that the rockman in my boarding crew doesn't have 2 stars in combat yet
edit: what's the deal with this forum cutting off wide images with no way to scroll, zoom, etc?
This ship is bananas (B A N A N A S)
-
- Posts: 78
- Joined: Mon Sep 24, 2012 7:41 pm
-
- Posts: 34
- Joined: Fri Sep 21, 2012 7:04 pm
Re: This ship is bananas (B A N A N A S)
Now try and beat the flagship in under 3 minutes. 180 seconds from when you enter the first fight with it.
-
- Posts: 344
- Joined: Fri Aug 10, 2012 11:18 pm
Re: This ship is bananas (B A N A N A S)
zarakon wrote:what's the deal with this forum cutting off wide images with no way to scroll, zoom, etc?
Base level phpbb probably doesn't understand images that well. (shrug) I'm sure there's plugins or whatever.
-
- Posts: 78
- Joined: Mon Sep 24, 2012 7:41 pm
Re: This ship is bananas (B A N A N A S)
thomasfn wrote:Now try and beat the flagship in under 3 minutes. 180 seconds from when you enter the first fight with it.
Well I didn't beat it fast, but I did do it without taking any damage at all.
Got my highest score yet (on easy), 4703. New record for scrap collected, 2783. New record for most combat kills, Mr Buga with 39.
-
- Posts: 111
- Joined: Wed Sep 19, 2012 4:05 am
Re: This ship is bananas (B A N A N A S)
Yeah, Easy is just a little bit overgenerous with scrap.
It'd be nice if there was a difficulty level between Easy and Normal, where you got Normal-level rewards but Easy-level enemies. Rename the current "Easy" to "Trivial" or something.
It'd be nice if there was a difficulty level between Easy and Normal, where you got Normal-level rewards but Easy-level enemies. Rename the current "Easy" to "Trivial" or something.
-
- Posts: 68
- Joined: Sun Sep 23, 2012 9:35 pm
Re: This ship is bananas (B A N A N A S)
Yeah, its nice if it'd have Space Rangers-like difficulty sytem, where you chose how hard do you want enemies to be, how much scrap to get, etc, and summarily this defines how hard your difficulty is (and multiplier to your score)