stargateprovider wrote:
Sorry for the really late reply and thanks for trying out the mod.
I haven't had the time to double-check on it, but the artillery enabler is only supposed to work for the three playable Rebel stations. I suppose you tried to buy the artillery with another station? If not, I can try to look into it some time next month maybe - or when I have the time.
Yeah i did try to buy it with a different station (not one of the Rebel Stations)
guess I'm not supposed to?
CE doesn't work with Station's Job - SJ uses a modified list for the no fuel events, which CE is not at all tuned for (afaik CE doesnt even have new no-fuel events anyways, but even if it did they wouldn't make any sense to encounter). Mixing overhauls never works in FTL, but yeah the problem with SJ is, while a great concept, it has way too few events.
I found out why, seems like this mod is MEANT to be used with CE. You can only do certain things at empty beacons with the blueprints and stuff.
Oh, and yeah, you do need CE for the empty beacons.
zeGman wrote:I found out why, seems like this mod is MEANT to be used with CE. You can only do certain things at empty beacons with the blueprints and stuff.
Oh, and yeah, you do need CE for the empty beacons.
You don't need CE with this mod, if you needed that mod it would be written in the first post.
The first post wasn't clear, apparently. It says that it's compatible with CE, but I found out that it is meant to be used with CE. Most of the stuff (like blueprints and parts) can only be used at empty beacons.
God I love this mod, makes me love the game like I did the first time
HOWEVER, I'm not the biggest fan of going in blind to a game where I can't tell if I'm using the feature wrong or the game bugged out - not to be rude or anything
I was just wondering - Is there any guide or wiki to how some of these mechanics work? pls reply asap .... anyone....
Seriously wouldn't mind creating one myself but I just wanna save myself time if there really is guides out there
(Yes I know there are 30 entire pages in the forums but you really think I'm going to read all that ? I tried searching it up on google already and lost hope immediately)
Cpt_Hardpeck wrote:God I love this mod, makes me love the game like I did the first time
HOWEVER, I'm not the biggest fan of going in blind to a game where I can't tell if I'm using the feature wrong or the game bugged out - not to be rude or anything
I was just wondering - Is there any guide or wiki to how some of these mechanics work? pls reply asap .... anyone....
Seriously wouldn't mind creating one myself but I just wanna save myself time if there really is guides out there
(Yes I know there are 30 entire pages in the forums but you really think I'm going to read all that ? I tried searching it up on google already and lost hope immediately)