This update DOES NOT make the mod work on the latest version of FTL. You will have to downgrade to version 1.6.9 - the instructions for that are in the main post.
Changelog
Code: Select all
- Seeded runs!
> You can now input a seed before starting a run which will disable unlocks and generate the map based on the seed
> This means that you can redo a run or play the same run as someone else (to race them, for example!)
> You can check your seed in the game pause menu
> Seeds are only the same if the mods used, FTL versions, and Advanced Edition toggles are the same
- Added custom crew features
> Passive healing with timer
> Skill requirement customisation
> detectLifeforms crew tag (slug ability)
> deathEffect crew tag
• Allows addition and customization of a death explosion/effect for races
- Changed custom augments
> Fixed Advanced Edition augments not working with Hyperspace custom augments
> Added preferHigher tag for augment values (useful for something like Emergency Respirators where a lower value is better)
- Made Low O2 warning not appear when the ship has no oxygen system
- Added customisation of boss crew
> Can customise the race and room that the crew member spawns in
- Different save files and continue files for vanilla and Hyperspace FTL versions
- Event features
> Ships can now use the boss ship box (useful for minibosses and large ships)
> Events can now remove items from cargo (using the <checkCargo/> tag)
> Events can now have a label on the map, like stores and exit beacons
• These replace quest beacon labels and exit beacon labels
> Can add custom event files for the game to load
• The value of <eventFile> in the <event> tag will load data/events_x.xml
• For example, <eventFile>special</eventFile> will make the game load data/events_special.xml
• data/events_hyperspace.xml will always be loaded if it exists
> Added sector specific exit beacons
• Useful for something like a miniboss at the end of a sector
> Added sector specific fleet beacons
> Added recursive attribute for events (enabled by default), meaning that every sub-event will be affected
• For example, setting <checkCargo/> on a parent event will apply it to all unnamed events inside it
> Added <preventQuest> tag to stop quests from overwriting specific events
> No longer forces rebel fleet to show in fleet events
- Added <forceDlc> tag which stops you from disabling Advanced Edition
- Fixed hull numbers not working for bosses
- Can now set alignment of hull numbers text ("left", "right" or "center")
- Can change the position of glowing FTL logo on the menu screen
- Added FTL_JUMPER_GOOD augment which allows you to jump to any beacon in the sector (disabled by default)
- Added KILL command to console which allows you to kill a crew member or boarder on your ship
- Fixed custom Type C ships not being able to be chosen with Advanced Edition disabled
- Added version checking for future updates
Download link is on the main post