Riptide
This squad is based around pushing and pulling units around - it was originally designed as a Force Amp based squad, but it was hilariously OP with Force Amp.
Download - Requires Mod Loader
Current Release:
Version 1.0.3
GitHub Repository
Mechs
Achievements
Reeled In - Launchpad - Eye of the Storm
Lemonymous wrote:To check on status of Achievements, check under Mod Content and select Achievements.
Clear Tracking
The squad now tracks your clears like the vanilla game, using the Achievement API, including whether you've got a win on the highest of Easy, Normal and Hard.
And a bonus tracker for the high score nuts
Options
•The weapon of the Whirlpool Artillery can be selected between:
---Vortex Artillery - Clockwise (Default)
---Vortex Artillery - Anticlockwise
---Crush Artillery (The WIP1 artillery of the squad)
•Options to add Prime Harpoon, Kick-off Charge and Vortex Artillery to the shop.
•Option to add the Vortex Artillery - Anticlockwise to the shop.
•Option to add the Crush Artillery to the shop.
Preview of the Optional Weapons:
Comments
Please tell me if any achievements bug out, but I've tested them and hopefully they should all work reliably!
Thanks:
•Djinn for the excellent unit sprites
•Lemonymous for coding support and APIs
•kartoFlane for the modloader, coding support and APIs
•tosx and NotSoLoneWolf for coding support
Older Releases:
Final:
Version 1.0.2
Version 1.0.1
Version 1.0.0
WIP:
WIP V3 with Squad Art by Djinn
WIP V3
WIP V2
WIP V1
Version Updates
Code: Select all
Release 1.0.3:
•Fixes to be compatible with the new version of Into The Breach (1.2.21) and the Mod Loader (2.5.1). These are now the minimum versions for the releases of this mod going forward, and for compatibility/bug reporting.
•Added a missing description.
•Updated the Mod Icon to feature all three mechs.
Release 1.0.2:
•Fixed an issue causing the mod to un-load when you unlocked "Riptide Complete" without re-loading the game and then went to the modloader options. (Thanks narD)
•Updated some text and layout in Mod Options.
•Added mirrored Vortex Artillery graphics for the counter-clockwise version to make them easier to tell apart.
Release 1.0.1:
•Added an option to reverse the direction of the Vortex Artillery. Pick from the mod options "Clockwise" or "Anti-Clockwise".
•Combined the option to use the "Crush Artillery" with the direction option.
•Cleaned up some Vortex Artillery code.
Release 1.0:
•Vortex Artillery - "Centre Smoke" upgrade changed to Smoke = true/Centre Damage = 0 from Smoke = true/Centre Damage = 1
•Added mod option to use the beta Vortex Artillery weapon design from WIP1. Renamed the beta weapon "Crush Artillery"
--Note that this weapon is a little unpredictable and comes as-is
•Unit weapons graphics added
•Artillery shot graphic added
•Artillery shot explosion graphic added
•New spear and artillery animations
•Achievement support:
--3 Squad Achievements
--3 Victory Achivements to track clears like the base game
--1 Perfect Score Achievement
•Added mod option to add the squad weapons and the crush artillery to the item drop pool
•Added a BONUS. Clear the squad achivements and win the game at least once to see!
WIP3 with squad art:
•Djinn's Unit Graphics Added
WIP3:
•Updated logic of Prime Harpoon to prevent an unexpected case when both a collision and a death would happen.
•Updated Prime Harpoon animation in logic.
•Fixed Kick-Off Charge not gaining a bonus when kicking off Mountain tiles.
WIP2:
•Increased damage of Prime Harpoon upgrade.
•Kick-Off Charge now inflicts +1 damage when kicking off Cities and Pawns.
•Kick-Off Charge upgrades now "1/Building Kick-Off" and "2/+2 Kick Damage".
•Vortex Artillery firing design changed.
•Vortex Artillery centre now inflicts 1 damage.
•Vortex Artillery upgrades changed to "2/+2 Outer Ring Damage" and "2/Centre Smoke".
WIP1:
•Initial Release.