[MOD] Disable Fleet (FTL file)

Distribute and discuss mods that are functional. Moderator - Grognak
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stylesrj
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Joined: Tue Jul 08, 2014 7:54 am

Re: [MOD] Disable Fleet (FTL file)

Postby stylesrj » Thu Feb 26, 2015 7:15 am

That's sort of the point but it ruins a lot of the fun of unlocking each ship at a time. Unless you're really frustrated at trying to get the Crystal Cruiser for the umpteenth time but the events are not falling into place :x
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thinkpad
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Re: [MOD] Disable Fleet (FTL file)

Postby thinkpad » Wed Feb 15, 2017 4:32 am

Can this be made to work with the latest Captain's Edition? It doesn't seem to work anymore.

Thanks
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Marinealver
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Joined: Thu Jan 24, 2013 1:20 pm

Re: [MOD] Disable Fleet (FTL file)

Postby Marinealver » Fri Apr 07, 2017 1:54 am

I wonder if there is a way to adjust the disable fleet where it doesn't chase you in civilian sectors but will at hostile and nebula sectors?
Warp Drive or Hyperspace?
KancerKomradre
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Joined: Thu May 10, 2018 2:30 am

Re: [MOD] Disable Fleet (FTL file)

Postby KancerKomradre » Thu May 10, 2018 2:37 am

aedyr wrote:Disable Fleet - Mediafire

This is a simple .FTL mod for use with Grognak's Mod Manager. It disables fleet pursuit and adds a bit of flavor text at game start.


Does it work with silmstream mod manager and so far it looks like it increased the pursuit speed
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Jumbocarrot0
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Re: [MOD] Disable Fleet (FTL file)

Postby Jumbocarrot0 » Thu May 10, 2018 10:17 am

KancerKomradre wrote:
aedyr wrote:Disable Fleet - Mediafire

This is a simple .FTL mod for use with Grognak's Mod Manager. It disables fleet pursuit and adds a bit of flavor text at game start.


Does it work with silmstream mod manager and so far it looks like it increased the pursuit speed

It should work for slipstream.
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