[SHIP PACK] The PDTM™ Pack

Distribute and discuss mods that are functional. Moderator - Grognak
User avatar
please dont touch me
Posts: 22
Joined: Fri Oct 27, 2017 7:49 am

[SHIP PACK] The PDTM™ Pack

Postby please dont touch me » Tue Oct 31, 2017 10:34 am

Hello! This is my first ship pack. It contains 6 ships, all of which have different playstyles. It's also Australian Halloween, so i guess this is a spooky ship pack now.

Ship 1 - The Arkus

Image

This cruiser was made by the Lanius in an attempt to make a ship that would be good for short-term ambushes. Before a complete shield system could be installed on this particular ship, the rebellion occurred and the Lanius left this ship behind. Months later, after the rebellion had moved away from the sector creating this ship, a small team of Lanius with ties to the Federation found this ship. After building the cruiser, the Federation realised only Lanius could pilot it. The original team of Lanius who had fetched this ship were called back to pilot this ship, as well as deliver precious intel.

Systems:
Hull - 30
Reactor - 7
Weapons - 4 (4 slots)
Engines - 3
Shields - 1
Sensors - 1
Piloting - 1
Clone Bay - 1

Crew:
3 Lanius

Weapons:
Halberd Beam
Dual Laser

Augments:
Weapon Preigniter

NOTE: This ship does not come with Oxygen. Buying it will do nothing.

Replaces Lanius A.

Ship 2 - The Blackbird

Image

This ship was a modification of the previous ship as to allow non-Lanius beings to pilot the ship. Because of that, many parts of the ship had to be changed.

Systems:
Hull - 30
Reactor - 8
Hacking - 1
Weapons - 2 (3 slots)
Engines - 2
Oxygen - 1
Doors - 1
Sensors - 1
Piloting - 1

Weapons:
Pike Beam

Replaces Lanius B.

Ship 3 - The Ambassador

Image

This Zoltan Cruiser was designed by Zoltan who intended the ship as a cruiser that would be used to talk to other races for peace, but this was captured by other Zoltan who then weaponized it. During the rebellion, the ship's crew found that they'd prefer siding with the Federation than the rebels. Arriving at the nearest outpost,
they found it to be empty, with faint bloodstains covering the walls and uninteresting crates. Investigating a small crate of miscellaneous items, they found a small piece of data. Finding out its importance, the Zoltans headed to the Federation base with the rebels right on their tail.


Systems:
Hull - 30
Reactor - 6
Weapons - 2 (3 slots)
Engine - 1
Oxygen - 1
Clone Bay - 1
Teleporter - 1
Shields - 2
Subsystems - 1

Weapons:
Flak Mark 1

Augments:
Zoltan Shield

Replaces Zoltan A.

Ship 4 - The Woodpecker

Image

Although originally a cargo transport ship, this cruiser was armored and weaponized by scientists in the Federation. Due to the rebellion, only one was of this was fully completed. The base constructing this ship was under attack by rebels, and few Fed. scientists were able to escape using this ship. Before they left, they did a scan of the fleet attacking the base and found the Rebel Flagship. With this intel, the crew of the ship went off to the last Federation base.

Systems:
Hull - 30
Reactor - 6
Weapons - 1 (4 slots)
Shields - 2
Engines - 4
Medbay - 1
Oxygen - 1
Doors - 1
Pilot - 1

Weapons:
Dual laser
Burst laser mk 1

Replaces Kestrel A.

Ship 5 - The Emu

Image

This ship was once originally the standard for Federation assault ships, but the rise of the rebellion said otherwise. Rebel ships heavily outclassed this ship, and many were destroyed in combat. Few remain, and this is one of them. Personally upgraded, the cruiser, its captain and crew set out to the Fed. base with information about the rebel fleet it had received from a nearby outpost.

Systems:
Hull - 30
Reactor - 6
Weapons - 2 (3 slots)
Shields - 2
Engines - 1
Artillery - 3
Oxygen - 1
Subsystems - 1

Weapons:
Burst laser MK1
Leto

Replaces Fed A.

Ship 6 - The Tiger

Image

The rebellion had a fine fleet of ships. They were powerful, and some made even more so with personal customization. This scout ship had additional armor plating to increase its durability. One day, this ship and its crew went to assist a rebel bombardment of a Fed. outpost. The station's defences were holding for now. The crew, using its teleporter, beamed to the outpost. Many inside were injured, some dead from the assault. The crew killed everyone inside with a few members of the crew dying. The defences stopped. The outpost's resources were free for the taking. The ship's and its captain were congratulated. However, the cruelty of killing all those Federation members, as well as a few civilians, got to the crew. Using data from a computer, the ship's crew defected to the Federation in hopes that this madness could be stopped.

Systems:
Hull - 30
Reactor - 8
Weapons - 1 (3 slots)
Shields - 2
Engines - 2
Medbay - 1
Teleporter - 1
Subsystems - 1

Weapons:
Stun Bomb

Replaces Kestrel B.


Well, that's it.
Download: https://www.dropbox.com/s/8k8mt1awookax ... ar?dl=0&m=
V1 Download: https://www.dropbox.com/s/xup7gyngue6h8 ... ar?dl=0&m= (old)
what am i doing with my life
Last edited by please dont touch me on Wed Nov 01, 2017 9:41 am, edited 3 times in total.
wow! its The Guy
Discord - microwave#0388. Contact if you need pirate paint done or just general shading work.
User avatar
Arfy
Posts: 206
Joined: Mon Apr 11, 2016 4:14 am

Re: [SHIP PACK] The PDTM™ Pack

Postby Arfy » Tue Oct 31, 2017 11:04 pm

Hmm, this is a fairly neat and nice pack of ships, well done!

However:

-(The Arkus) In the IMAGE (not in-game) appears the piloting and artillery room and intersecting each other, might want to fix that. (You also haven't assigned a room for o2, meaning you will be able to purchase it, but will not appear in the ship -- wasting scrap.) It's also extremely overpowered, its recommended to not have a pre-igniter as a starting augment, combined with shields and a glaive beam -- it simply screams OP.

-(The Ambassador) In the post's description, it doesn't include the fact it has a zoltan shield.

Otherwise the ships are rather generic and standard.


-For making miniships in GIMP; (assuming you use GIMP)
1) Image
2) Scale Image
3a) px -> percent
3b) Interpolation: None
4a) Scale the image (by percent) to about 50% (you can test it out yourself)
4b) Remember to check if the scaled down ship can fit in a 191 x 121 area
Discord: ATLAS#9226
User avatar
please dont touch me
Posts: 22
Joined: Fri Oct 27, 2017 7:49 am

Re: [SHIP PACK] The PDTM™ Pack

Postby please dont touch me » Wed Nov 01, 2017 9:33 am

In the IMAGE (not in-game) appears the piloting and artillery room and intersecting each other, might want to fix that.


I've fixed that now, or it should be soon.

You also haven't assigned a room for o2, meaning you will be able to purchase it, but will not appear in the ship -- wasting scrap.


I've made the ship like that so that only Lanius can pilot it. Should probably add a note about that.

its recommended to not have a pre-igniter as a starting augment,


That's the main gimmick of the ship.

combined with shields and a glaive beam -- it simply screams OP.


I've nerfed the weapons to a Halberd Beam and dual laser.

-(The Ambassador) In the post's description, it doesn't include the fact it has a zoltan shield.


Didn't pick that up, thanks! Fixed now.

-For making miniships in GIMP; (assuming you use GIMP)
1) Image
2) Scale Image
3a) px -> percent
3b) Interpolation: None
4a) Scale the image (by percent) to about 50% (you can test it out yourself)
4b) Remember to check if the scaled down ship can fit in a 191 x 121 area


I don't use GIMP, but I may use GIMP later on.
wow! its The Guy
Discord - microwave#0388. Contact if you need pirate paint done or just general shading work.
User avatar
BrenTenkage
Posts: 1156
Joined: Tue Nov 06, 2012 4:48 pm

Re: [SHIP PACK] The PDTM™ Pack

Postby BrenTenkage » Fri May 31, 2019 11:44 am

https://www.youtube.com/watch?v=eLgQXfaHnO0 this went better than expected
I make a lot of lets plays of FTL, I also use mods I find on this site http://www.youtube.com/playlist?list=PL ... 06hca_PXuX
I am also a modder as well, here is my mod hub viewtopic.php?f=11&t=32269