[SHIP] The Raza

Distribute and discuss mods that are functional. Moderator - Grognak
CaptainDG
Posts: 5
Joined: Mon Oct 02, 2017 12:13 pm

[SHIP] The Raza

Postby CaptainDG » Mon Oct 02, 2017 3:34 pm

This is a ship of the crew of The Raza from Dark Matter TV series.I added rooms as i liked it because in the show you cant really see the layout.

Image

All systems view: https://i.imgur.com/iRlXUdL.png

I made it as similar as i could so it has features like 3 man teleport which resembles the Transfer Transit pods which Raza has 3 of and 2 cannon gun.
If you think something should be changed or balanced let me know.
I didnt add all the gibs yet so that is still in progress.

Credit:-kartoFlane-Superluminal 2.1.2b - FTL Ship Editor https://subsetgames.com/forum/viewtopic.php?t=24901
-ship art- Bartol Rendulic

Install: you install it with Slipstream Mod Manager v1.6 https://www.subsetgames.com/forum/viewtopic.php?t=17102

Download:
Raza v1.1-http://www.mediafire.com/file/kffy1my82sakpad/Raza+1.1.ftl
Last edited by CaptainDG on Sat Oct 07, 2017 7:03 am, edited 12 times in total.
User avatar
Arfy
Posts: 206
Joined: Mon Apr 11, 2016 4:14 am

Re: [SHIP] The Raza

Postby Arfy » Mon Oct 02, 2017 10:52 pm

Hmm, for a first (I assume so) ship, it looks pretty nice! The hull is graphically pleasing and pretty clean!

Though this is nitpicky, i'm not a huge fan of 4x1 or 3x1 room, since sometimes it leaves a annoying 'indent' in the room itself. But you can ignore this remark.

The Anti-Pers. is a bit of a interesting addition to the ship's equipment, since you have enough crew to fend off most boarders.

But overall, very well balanced. (Not to sure about the second chrg. laser and the hacking though, you could remove the anti-pers and keep hacking, or keep both but remove the second chrg. laser.)
Discord: ATLAS#9226
User avatar
BrenTenkage
Posts: 1156
Joined: Tue Nov 06, 2012 4:48 pm

Re: [SHIP] The Raza

Postby BrenTenkage » Tue Oct 03, 2017 3:55 am

https://www.youtube.com/watch?v=oFmI1Ci85yo did a lets play here ya know ^_^
I make a lot of lets plays of FTL, I also use mods I find on this site http://www.youtube.com/playlist?list=PL ... 06hca_PXuX
I am also a modder as well, here is my mod hub viewtopic.php?f=11&t=32269
CaptainDG
Posts: 5
Joined: Mon Oct 02, 2017 12:13 pm

Re: [SHIP] The Raza

Postby CaptainDG » Tue Oct 03, 2017 10:38 am

I wanted to make it as similar to the ship from the show so i couldnt remove Anti-Pers.(Android), she is always on the ship and removing hacking would make start really boring and removing the other charge is no fun, but i could lower the engine to 2 and pilot to 2. It is my first ship and i like how it turned out and thanks for the lets play i will move the ship a bit to the left so you can see the pilot when you fight the flagship.
User avatar
BrenTenkage
Posts: 1156
Joined: Tue Nov 06, 2012 4:48 pm

Re: [SHIP] The Raza

Postby BrenTenkage » Tue Oct 03, 2017 5:54 pm

CaptainDG wrote:I wanted to make it as similar to the ship from the show so i couldnt remove Anti-Pers.(Android), she is always on the ship and removing hacking would make start really boring and removing the other charge is no fun, but i could lower the engine to 2 and pilot to 2. It is my first ship and i like how it turned out and thanks for the lets play i will move the ship a bit to the left so you can see the pilot when you fight the flagship.


Eh its a common problem with extra large ships, not your fault for not noticing that, plenty of people forget that the Flagship does that LOL

Its the Flagship's hidden attack LOL

But yeah got lucky with that Let's play LOL, so many close calls
I make a lot of lets plays of FTL, I also use mods I find on this site http://www.youtube.com/playlist?list=PL ... 06hca_PXuX
I am also a modder as well, here is my mod hub viewtopic.php?f=11&t=32269
User avatar
stylesrj
Posts: 3644
Joined: Tue Jul 08, 2014 7:54 am

Re: [SHIP] The Raza

Postby stylesrj » Thu Oct 05, 2017 7:05 am

Ok, so I was going to fly this ship in Arsenal+ and well the weapons don't seem to match. Probably not a big problem as I should just not play it in Arsenal+ but just want to let you know that the ship doesn't work with certain overhauls.
User avatar
stylesrj
Posts: 3644
Joined: Tue Jul 08, 2014 7:54 am

Re: [SHIP] The Raza

Postby stylesrj » Fri Oct 06, 2017 5:58 am

And I found a way to fly it in Arsenal.. for all the good that helped me...
Image
https://youtu.be/4zR3ZhihnNE

As you can see, I think I've got a real serious case of the Bad Luck.
CaptainDG
Posts: 5
Joined: Mon Oct 02, 2017 12:13 pm

Re: [SHIP] The Raza

Postby CaptainDG » Fri Oct 06, 2017 8:17 am

I didnt know about Arsenal+ i tried it now and i really like it, i will try to fix if anything is wrong with weapons
CaptainDG
Posts: 5
Joined: Mon Oct 02, 2017 12:13 pm

Re: [SHIP] The Raza

Postby CaptainDG » Fri Oct 06, 2017 8:30 am

yeah as mod adds and changes alot of weapons it forgets what weapon it was, i will make arsenal+ version so it can be played with it.
User avatar
Arfy
Posts: 206
Joined: Mon Apr 11, 2016 4:14 am

Re: [SHIP] The Raza

Postby Arfy » Fri Oct 06, 2017 2:16 pm

Arsenal+ changes the vanilla blueprint names. On the English translation, there is a patch download on the topic, it changes the vanilla blueprint name to it's normal name, fixing any conflictions with ships.
Discord: ATLAS#9226