[Ship] Catastrophe vAE.1.1

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RAD-82
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Joined: Sat Nov 09, 2013 12:16 am

[Ship] Catastrophe vAE.1.1

Postby RAD-82 » Fri Sep 22, 2017 4:25 pm

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Old AE.1 Hanger Image

Install with Slipstream Mod Manager

MediaFire Download Link AE.1.1 - Replaces Kestrel-A

Code: Select all

Initial Release of AE.1:
-Introducing the Chaotic Energy Laser artillery weapon.
-It will overheat and break down when it fires too fast.

AE.1.1 Update:
-Replaced starting weapons with custom weapons
>Ion Blast -> Chaotic Energy Laser
>Heavy Laser -> Heavy Chain Laser
-Increased starting systems and reactor
>Engines increased from 2 to 3, because the ship is classified as a Runner
>Weapons increased from 2 to 3, because replacement weapons needed it
>Artillery increased from 1 to 2, because it was too slow for early game usage
-Visual updates
>Gibs have better direction so they don't cross other gibs
>Cloak image is whiter
>Shield image is ... more chaotic?
>Custom weapons match hull color instead of default RAD Weapon Pack colors


I felt like making a chain artillery weapon that would eventually hit a negative charge time, causing it to stop firing until you shut the weapon off to reset it. In order to reach that negative time, I made it so it didn't do any hull damage. In the end, I think I made it OP with ion/system damage, but it does take a while to warm up, so I don't care. It can start fires, breach hulls, and damage crew. Under vanilla conditions, odds of reaching negative charge time is quite low, as the crew of the enemy ship will likely have burned and suffocated before that happens.

Starts with a Lanius, Rock, Human, Engi, Chaotic Energy Laser, Heavy Chain Laser, and basic systems in addition to the artillery.

System Layout

Video:
BrenTenkage - vAE.1 - Full run, streamed before a live audience
Biohazard063 - vAE.1 - Part 1 - Part 2 - Part 3 - Part 4
Rand118 - vAE.1 - Full run

Credits:
FTL, Slipstream, Notepad, PSP7
SentryJumper for Hull Art
Arfy for Weapon Art
Biohazard063 for testing, because I don't want to get Java to run Slipstream myself. This is why I don't have my usual hanger image for this ship.
Edit (Oct. 11, 2017): Running Java/Slipstream now, so there is now a hanger image.
Last edited by RAD-82 on Tue Aug 18, 2020 6:56 am, edited 4 times in total.
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Junkyard has FTL mods, mostly ships and a few other things.
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BrenTenkage
Posts: 1157
Joined: Tue Nov 06, 2012 4:48 pm

Re: [Ship] Catastrophe vAE.1

Postby BrenTenkage » Fri Sep 22, 2017 8:57 pm

https://www.youtube.com/watch?v=ypWiqHI-W8g This is the live stream I did using your ship

Had a good time, also BTW the Discord server you don't need the app to join, you can do all the stuff on the discord from a web browser.

Anyway hope ya enjoy the video ^_^
I make a lot of lets plays of FTL, I also use mods I find on this site http://www.youtube.com/playlist?list=PL ... 06hca_PXuX
I am also a modder as well, here is my mod hub viewtopic.php?f=11&t=32269
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Arfy
Posts: 206
Joined: Mon Apr 11, 2016 4:14 am

Re: [Ship] Catastrophe vAE.1

Postby Arfy » Fri Sep 22, 2017 9:59 pm

hey! nice to see that you're using my weapon art!
Discord: ATLAS#9226
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RAD-82
Posts: 796
Joined: Sat Nov 09, 2013 12:16 am

Re: [Ship] Catastrophe vAE.1.1

Postby RAD-82 » Tue Aug 18, 2020 7:10 am

Ship has been updated.

Artillery is too slow early game, making the gameplay feel too much like vanilla FTL, so I buffed the ship and gave it custom weapons. You now have your very own single-shot choatic energy laser so you don't have to wait for the artillery to experience it.

I made some other visual changes, such as altering the shield image and coloring the starting weapons to match the ship. The Heavy Chain Laser was originally a blackish color to match my Bahamut ship, but I felt it looked bad.
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Junkyard has FTL mods, mostly ships and a few other things.