Ship-buiding help
-
- Posts: 2
- Joined: Sat Jun 10, 2017 8:27 pm
Ship-buiding help
Hi, I'm using the Superluminal ship-builder and I basically just modified the Federation Cruiser A and gave it extra weapon spaces and more power bars. The problem is that the extra weapons are just floating off the ship in one cluster so it looks awkward, can I possibly just hide the weapons so they don't ruin the immersion?
- NarnKar
- Posts: 778
- Joined: Thu Jun 19, 2014 4:24 pm
Re: Ship-buiding help
You should be able to select and drag weapon mounts in the Superluminal editor. Otherwise, you can manually edit the XML to adjust their mount coordinates, though that's not an ideal solution.
-
- Posts: 2
- Joined: Sat Jun 10, 2017 8:27 pm
Re: Ship-buiding help
NarnKar wrote:You should be able to select and drag weapon mounts in the Superluminal editor. Otherwise, you can manually edit the XML to adjust their mount coordinates, though that's not an ideal solution.
Okay, so I don't have the system upgrades that the original Potential mod has and the .xml files don't have the system blueprints. How do you suggest I do that?
- NarnKar
- Posts: 778
- Joined: Thu Jun 19, 2014 4:24 pm
Re: Ship-buiding help
IIRC, system modifications should be in blueprints.xml (and by extension blueprints.xml.append) . They appear ahead of the ship specification.
What are you working on, if I might ask?
What are you working on, if I might ask?