Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Discuss and distribute tools and methods for modding. Moderator - Grognak
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Zenith
Posts: 8
Joined: Mon Feb 13, 2017 8:50 am

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Postby Zenith » Tue Feb 14, 2017 6:29 am

Zenith wrote:
Would it be too much to ask for an explicit download link? I'd like to see how it's being packaged.
A common newbie mistake is compressing a folder CONTAINING the folders inside it, rather than compressing the folders raw. Try selecting your mod in Slipstream and clicking "Validate".


I assume I have it wrong, I'll try out the Slipstream Validate.

This is how I had it: http://www.mediafire.com/file/ul9pe5d25 ... antage.zip


Slipstream says I'm doing it wrong, but I'm not sure what I'm doing that it doesn't like.
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mr_easy_money
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Postby mr_easy_money » Tue Feb 14, 2017 6:50 am

Zenith wrote:Slipstream says I'm doing it wrong, but I'm not sure what I'm doing that it doesn't like.

TheVastComplex wrote:A common newbie mistake is compressing a folder CONTAINING the folders inside it, rather than compressing the folders raw.


TheVastComplex nailed it right here. it appears you have an extra folder between your zipped folder and the data and mod-appendix folders (weapon advantage.zip --> weapon advantage --> data, mod-appendix)

when selecting what to "Send to a Compressed zipped folder...", make sure that you select the data and mod-appendix folder and then send to a compressed zipped folder, instead of sending the folder "weapon advantage" to a compressed zipped folder.

I fixed that and looks like your mod works fine:

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(that "Screenshot Saved" thing in the corner is just something of my own: the built-in windows 10 xbox screenshot thing)
WhiteWeasel
Posts: 248
Joined: Sun Apr 13, 2014 4:36 am

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Postby WhiteWeasel » Thu Feb 16, 2017 2:37 am

I have a question. I'm making a custom ship and giving it 10 Engine power, but power bars 9 and 10 make evade drop to base again, how do I fix this?
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stylesrj
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Postby stylesrj » Thu Feb 16, 2017 2:40 am

Actually Power Bars 9 and 10 put your engine power to 0. What you're getting is the manning bonus.
There is no fix to this, you just don't put that much power into Engines. Just like Level 4 Mind Control is useless. Level 4 Hacking is too but Level 5 is 2 minutes of Hacking power.
WhiteWeasel
Posts: 248
Joined: Sun Apr 13, 2014 4:36 am

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Postby WhiteWeasel » Thu Feb 16, 2017 3:13 am

stylesrj wrote:Actually Power Bars 9 and 10 put your engine power to 0. What you're getting is the manning bonus.
There is no fix to this, you just don't put that much power into Engines. Just like Level 4 Mind Control is useless. Level 4 Hacking is too but Level 5 is 2 minutes of Hacking power.

So no super engines huh? Oh well.
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LaytheDragon
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Postby LaytheDragon » Sat Feb 18, 2017 9:04 pm

Greetings. Could someone please share with me the name of the Crystal Sector in the game's code? (As far as I know, it could be Crystal_Sector, Hidden_Crystal_Worlds, etc., and a Google Search didn't help at all, with all the links instead relating to how to find the sector in-game)
TheVastComplex
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Postby TheVastComplex » Sat Feb 18, 2017 9:44 pm

LaytheDragon wrote:Greetings. Could someone please share with me the name of the Crystal Sector in the game's code? (As far as I know, it could be Crystal_Sector, Hidden_Crystal_Worlds, etc., and a Google Search didn't help at all, with all the links instead relating to how to find the sector in-game)

"<sectorDescription name="CRYSTAL_HOME" minSector="0" unique="true">
<nameList>
<name>Hidden Crystal Worlds</name>
</nameList>
<trackList>
<track>debris</track>
<track>wasteland</track>
<track>deepspace</track>
</trackList>
<rarityList>
<blueprint name="engi" rarity="0"/>
<blueprint name="mantis" rarity="0"/>
<blueprint name="energy" rarity="0"/>
<blueprint name="slug" rarity="0"/>
<blueprint name="rock" rarity="0"/>
<blueprint name="human" rarity="0"/>
<blueprint name="crystal" rarity="1"/>
<blueprint name="LASER_BURST_1" rarity="0"/>
<blueprint name="LASER_BURST_2" rarity="0"/>
<blueprint name="LASER_BURST_2_A" rarity="0"/>
<blueprint name="LASER_BURST_3" rarity="0"/>
<blueprint name="LASER_BURST_5" rarity="0"/>
<blueprint name="LASER_HEAVY_1" rarity="0"/>
<blueprint name="LASER_HEAVY_2" rarity="0"/>
<blueprint name="MISSILES_1" rarity="0"/>
<blueprint name="MISSILES_2" rarity="0"/>
<blueprint name="MISSILES_2_PLAYER" rarity="0"/>
<blueprint name="MISSILES_3" rarity="0"/>
<blueprint name="MISSILES_BURST" rarity="0"/>
<blueprint name="MISSILES_BREACH" rarity="0"/>
<blueprint name="BEAM_1" rarity="0"/>
<blueprint name="BEAM_2" rarity="0"/>
<blueprint name="BEAM_3" rarity="0"/>
<blueprint name="BEAM_LONG" rarity="0"/>
<blueprint name="BEAM_FIRE" rarity="0"/>
<blueprint name="BOMB_BREACH_1" rarity="0"/>
<blueprint name="BOMB_BREACH_2" rarity="0"/>
<blueprint name="ION_1" rarity="0"/>
<blueprint name="ION_2" rarity="0"/>
<blueprint name="ION_4" rarity="0"/>
<blueprint name="BOMB_1" rarity="0"/>
<blueprint name="BOMB_FIRE" rarity="0"/>
<blueprint name="BOMB_ION" rarity="0"/>
<blueprint name="BOMB_HEAL" rarity="0"/>
<blueprint name="LASER_HULL_1" rarity="0"/>
<blueprint name="LASER_HULL_2" rarity="0"/>
<blueprint name="BEAM_HULL" rarity="0"/>
<blueprint name="MISSILES_HULL" rarity="0"/>
<blueprint name="BOMB_LOCK" rarity="3"/>
<blueprint name="CRYSTAL_BURST_1" rarity="1"/>
<blueprint name="CRYSTAL_BURST_2" rarity="4"/>
<blueprint name="CRYSTAL_HEAVY_1" rarity="2"/>
<blueprint name="CRYSTAL_HEAVY_2" rarity="5"/>
</rarityList>
<startEvent>START_BEACON_CRYSTAL</startEvent>
<event name="STORE_CRYSTAL" min="2" max="3"/>
<event name="ITEMS_CRYSTAL" min="2" max="2"/>
<event name="NOTHING_CRYSTAL" min="2" max="2"/>
<event name="HOSTILE_CRYSTAL" min="6" max="10"/>
<event name="BOARDERS_CRYSTAL" min="1" max="2"/>
<event name="NEUTRAL_CRYSTAL" min="12" max="12"/>


</sectorDescrption>"

--sector_data.xml
WhiteWeasel
Posts: 248
Joined: Sun Apr 13, 2014 4:36 am

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Postby WhiteWeasel » Thu Feb 23, 2017 2:10 am

With most of my ships and weapons complete, I feel ready to move on to the next chapter of my work. And that is to give baddies my weapons and make weapons show up in the weapons pool for generated enemies. Any tutorials or guides for doing this? I found the lists, do I just add this section to my autoBlueprints.xml.append and add in my weapons to the appropriate places? EDIT: I've tried something like that below, and so far no effect.

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<blueprintList name="WEAPONS_REBEL">
   <name>LASER_BURST_1</name>
   <name>LASER_BURST_2_A</name>
   <name>LASER_BURST_3</name>
   <name>LASER_BURST_5</name>
   <name>LASER_HEAVY_1</name>
   <name>LASER_HEAVY_2</name>
   <name>MISSILES_1</name>
   <name>MISSILES_2</name>
   <name>MISSILES_3</name>
   <name>MISSILES_BREACH</name>
   <name>BEAM_1</name>
   <name>BEAM_2</name>
   <name>BOMB_1</name>
   <!-- MLAS Weapons -->
   <name>LASER_RAIL_1</name>
   <name>RAIL_CHARGEGUN</name>   
   <name>BEAM_SCALPEL</name>
</blueprintList>
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Xenaero
Posts: 1
Joined: Thu Feb 23, 2017 10:35 am

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Postby Xenaero » Thu Feb 23, 2017 10:48 am

I seem to be rather hung up on giving multiple weapons or augmentation rewards to the player in an event. I'm going to assume it's not possible to do in one event block. Are there any examples of an efficient way of doing this? I've done a couple searches but the answer has eluded me. Thanks in advance for any help.
Peanut Butter
Posts: 5
Joined: Wed Feb 22, 2017 1:13 pm

Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Postby Peanut Butter » Thu Feb 23, 2017 11:30 am

Game don't display characters "ĄąĆćĘꣳŃńŚśŻżŹź" correctly. Any solution for that?