Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Discuss and distribute tools and methods for modding. Moderator - Grognak
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Auron1
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Postby Auron1 » Mon Oct 24, 2016 7:38 pm

I was wondering if anyone ever tried to develop a "free jump" augmentation, something that allows you to reach the exit beacon in 1 jump, or even to jump to the last sector instead of traveling across each of them.
Has anyone ever considered a Warhammer 40,000 Mod for this game? It would be awesome!
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stylesrj
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Postby stylesrj » Mon Oct 24, 2016 8:34 pm

I don't think its possible to do that. You can create a jump to the Hidden Crystal Sector instantly but that doesn't help matters much at all.
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Auron1
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Postby Auron1 » Mon Oct 24, 2016 9:03 pm

stylesrj wrote:I don't think its possible to do that. You can create a jump to the Hidden Crystal Sector instantly but that doesn't help matters much at all.


*sad face

Maybe it is kinda hardcoded: think about it, when you check the system map, you are always limited to an area surrounding your current position. If you could extend that area, you could theorically jump much further, even to the exit buoy. :roll:
Has anyone ever considered a Warhammer 40,000 Mod for this game? It would be awesome!
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stylesrj
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Postby stylesrj » Mon Oct 24, 2016 9:17 pm

I dunno. But your question did inspire me to think of a Quantum Leap concept where you always leap into another sector after each fight or jump hoping that the next jump will finally be the jump home...

Pity I'm not good with event scripting.
Terminat
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Postby Terminat » Tue Nov 01, 2016 1:38 pm

I want to translate the whole game into my native language which is Polish. However I have no idea where I can find files related to texts. Could anyone tell me where I can find those files and how to open them? I will be grateful if somebody helps me.
meklozz
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Postby meklozz » Tue Nov 01, 2016 2:34 pm

Terminat wrote:I want to translate the whole game into my native language which is Polish. However I have no idea where I can find files related to texts. Could anyone tell me where I can find those files and how to open them? I will be grateful if somebody helps me.

Hello!

If you already have slipstream, you can go into file>unpack dats (or something like that) and you'll get it all unpacked into a folder. You'll find all the xml text files and images there (text is found in the data folder, most of it in files with 'event' in the name).

There were some attempts to translate into Polish, but I think they're all very much dead. FTL has a lot of text.
riffonio
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Postby riffonio » Wed Nov 09, 2016 7:46 pm

Hi all,

Is there any way I can specify the initial background? I'm trying

<text planet="NONE" back="BG_DARK">

both in START_GAME and START_BEACON events and nothing happens...

Thank you!
meklozz
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Postby meklozz » Wed Nov 09, 2016 11:50 pm

riffonio wrote:Hi all,

Is there any way I can specify the initial background? I'm trying

<text planet="NONE" back="BG_DARK">

both in START_GAME and START_BEACON events and nothing happens...

Thank you!


Try

Code: Select all

<img back="BG_DARK" planet="NONE"/>


This is also the kind of thing I'd usually try to test outside of the starting event if you don't succeed, just seems like it may get overridden in that case or something. Then again maybe not.

I suspect using them in a text tag (like your example) in a textList will make a given text only display if such a background/planet is detected, so you only get a text about a planet if there actually is a planet. Neat.
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mr_easy_money
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Postby mr_easy_money » Tue Nov 22, 2016 6:19 pm

does anybody know what the default "radius" is for regular weapons, as in how big is the targeting area in pixels? I know the vanilla swarm missile has a radius of 31 so the "radius" for regular weapons has to be less than that since the swarm missile can miss sometimes.

I just wanna know because I want to quantify how big the radius increase is for uncalibrated, unreliable, and wild prefixed weapons in CE Endless Loot in percentage, but right now I don't have the right base radius which is messing it up.

I say "radius" because regular weapons don't have a specified radius, there's just the regular targeting crosshairs.
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Sleeper Service
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Re: Questions here: an inquiry thread! [Updated Sep 15th, 2014]

Postby Sleeper Service » Tue Nov 22, 2016 6:34 pm

Did you see the prefix file I linked in the CE thread? It contains all the prefix data, you just have to cross search for the prefixes you want to investigate:
https://dl.dropboxusercontent.com/u/722 ... efixes.xml

Base radius can generally be found in the weapon blueprints.