FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Distribute and discuss mods that are functional. Moderator - Grognak
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Auron1
Posts: 224
Joined: Thu Sep 01, 2016 7:34 pm

Re: FTL Captain's Edition 1.287/Inf 1.28/EL 1.286

Post by Auron1 »

Sleeper Service wrote:CE Resource Pack 1.287
- Corrected Rock Scout C cloak image
- Custom hazard backgrounds have static sudo-tooltips now

CE Update 1.287
- Enabled subspace scanner combat aug option in all phases of the boss fight
- Last Stand start event mentions that the beacon is disputed now
- Attempted to fix text clobbering in credits and certain tooltips
The Rebel Flagship, does it have Zoltan Shield Bypass? Is this something related to Randtrel Custom R.F. mod maybe?
Anyway, I'm glad this awesome mod keeps getting updates! :mrgreen:

Image
Is this text ok? I am not an English teacher but this message left me quite puzzled (even if I easily figured out the meaning).

Image
Another visual bug with Randtrel C.R.F.

Oh, BTW: I lost a previous savegame because I could not use the Artillery Fix mod... whatever I tried, it didn't work. :(
Has anyone ever considered a Warhammer 40,000 Mod for this game? It would be awesome!
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ahmedoo
Posts: 95
Joined: Thu Feb 06, 2014 2:38 pm

Re: FTL Captain's Edition 1.287/Inf 1.28/EL 1.286

Post by ahmedoo »

I also found few bugs:
Mod order:
10 Better Planets and Backgrounds 1.3.1.ftl
11 Better Asteroids.ftl
20 Extra Names Mod 1.1.ftl
40 CE Resource Pack 1.286.ftl
41 FTL Captains Edition 1.286.ftl
42 CE BPaB Compatibility Patch 1.0.ftl
50 CE Additional Music Addon 1.266.ftl
60 EL Texture Pack 1.27.ftl
70 CE Endless Loot Addon for standard CE 1.286.ftl
72 CE Generic Sector Names Patch 1.3.ftl
81 Shiny! UI and Graphics v1.0 for CE.ftl
82 Shiny! Ship Greebles for CE.ftl
80 Extended Pursuit Indicator x24 with numbers v.1.0.ftl
84 BetterShipColorNightmareEdition.ftl
90 Random Flagship.ftl


1.My enemy shot 2 or 3 times from his minelauncher but then it only turned green and stopped working. Intended? I would be done if it still work.

https://zapodaj.net/4bd7abaca9569.png.html

2.Wrong brackets:

https://zapodaj.net/6b228981f5a5d.png.html

3.In hazard sector in one situation with asteroid field there was wrong asteroid background and in other (on jump later) there was no asteroids (when I clicked my blue option they showed up finally):

https://zapodaj.net/2d2263ccbb685.png.html
https://zapodaj.net/abf20af36287b.png.html

4.Simo-H parts after losing game are still broken:

https://zapodaj.net/111a9d44b5da0.png.html

5.On Simo-H I had augment - plating. In same blue options it was named firewall plating (in first place to choose) and in others advanced plating (second option to choose):

https://zapodaj.net/410e0388e3a80.png.html
https://zapodaj.net/74de1777f524a.png.html
https://zapodaj.net/8d494c46ca89d.png.html
https://zapodaj.net/10ffb5ec3cf30.png.html

6.(Random Flagship Mod) Wrong ship and room alignment on boss ship using random flagship mod:

https://zapodaj.net/5bad78a699c23.png.html
https://zapodaj.net/95c4c57278c72.png.html
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Sleeper Service
Posts: 2275
Joined: Sun Mar 24, 2013 8:49 pm

Re: FTL Captain's Edition 1.29/Inf 1.28/EL 1.286

Post by Sleeper Service »

Ok most of this should be fixed now. Big shoutout to Comet Hunter for letting us use the tracks, that stuff is awesome!

The additional music addon kind of reached a critical mass where there where underused tracks to spare for the Federation Controlled sector. I always wanted it to have something that sounds even closer the final stand track, but Sonars and Electrics battle tracks are close enough for now. :)

CE Resource Pack 1.29
- Corrected Rock Scout C cloak image
- Custom hazard backgrounds have static sudo-tooltips now

CE Update 1.29
- Corrected brackets in one event
- Another attempt at fixing Stealth C gib placement after death
- Fixed Adcanced Plating combat aug option not being labled correctly in a couple events
- Added asteroid background to one hazard event

CE Additional Music Addon 1.29
- Added "Deepspace Sonar" by Commet Hunter to the mix
- Federation Controlled Sectors now have their own soundtrack, headlining Sonar

ahmedoo wrote:1.My enemy shot 2 or 3 times from his minelauncher but then it only turned green and stopped working. Intended? I would be done if it still work.
Will be looked into.
Auron1 wrote:Is this text ok? I am not an English teacher but this message left me quite puzzled (even if I easily figured out the meaning).
Vanilla text if I remember correctly, so I guess its all right. :?:
Biohazard063 wrote: The songs used in the mod slightly differ from the ones on YT, so it wouldn't helped as much.
So you can just go ahead and use those in the mod I sent.
Here's the link again should you need it.
Thanks for taking care of this, much appreciated!
Image
Working on a sci-fi deckbuilder nowadays.
Other games I made.
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DatNoob48
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Joined: Sat Jul 25, 2015 1:35 am

Re: FTL Captain's Edition 1.29/Inf 1.28/EL 1.286

Post by DatNoob48 »

Hey Sleeper Service,
I was going to make some mods just kinda changing some stuff up in CE.
I think of CE is one of the best mods on the forum and the ship diversity really helps.
Problem being that I have no artistic talent whatsoever. I was wondering if I would be able to use your hull designs as some of the enemy designs changing their layout and setup.
Just remember that this mod may never happen but either way I would mention you for the ship hull designs.
Again, this may never really happen but I thought it would be important to gain permission before just going and using your hulls. That's kinda stealing.
Thanks.
DatNoob48
meklozz
Posts: 350
Joined: Wed Sep 23, 2015 9:11 am

Re: FTL Captain's Edition 1.29/Inf 1.28/EL 1.286

Post by meklozz »

DatNoob48 wrote:Hey Sleeper Service,
I was going to make some mods just kinda changing some stuff up in CE.
I think of CE is one of the best mods on the forum and the ship diversity really helps.
Problem being that I have no artistic talent whatsoever. I was wondering if I would be able to use your hull designs as some of the enemy designs changing their layout and setup.
Just remember that this mod may never happen but either way I would mention you for the ship hull designs.
Again, this may never really happen but I thought it would be important to gain permission before just going and using your hulls. That's kinda stealing.
Thanks.
Not really any of my business, but:
Sleeper Service wrote: This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/. All assets of this mod, besides third party ones which are not created by the author, are free to use for other modders, as long as they use them for non-commercial purposes and are willing to share their work alike.
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Auron1
Posts: 224
Joined: Thu Sep 01, 2016 7:34 pm

Re: FTL Captain's Edition 1.29/Inf 1.28/EL 1.286

Post by Auron1 »

Some new reports here!

When I first installed the new FTL CE edition, along with related mods, I had a problem with some ships which weren't correctly displayed.
Both pictures below show the Slug cruiser, but it also happened with the Lanius and the Crystal ones.
1) http://i63.tinypic.com/245m49d.jpg (hangar view)
2) http://i65.tinypic.com/16h3nsg.png (mission)
The problem was solved when I reloaded all Mods without using Randtrel random ships: I wonder if there is a conflict or not... :!:

The picture below is ok, but again I could not choose to use a combat augmentation. I have no idea if such problem happens due to the hazard scenario, anyway here it is:
Image

Finally, some typos I have found in the newly added hazard info boxes
1) http://i63.tinypic.com/scql48.png (black hole)
2) http://i63.tinypic.com/f35507.png (PDS)
3) http://i64.tinypic.com/oriiaa.png (Ice field)

Vanilla text if I remember correctly, so I guess its all right.
Really? I swear that in my >200 hrs I have never seen this text before. :shock:
Has anyone ever considered a Warhammer 40,000 Mod for this game? It would be awesome!
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ahmedoo
Posts: 95
Joined: Thu Feb 06, 2014 2:38 pm

Re: FTL Captain's Edition 1.29/Inf 1.28/EL 1.286

Post by ahmedoo »

New update of music addon is bugged. There is no music in industrial sector and federation controlled sector but in automated sector it is. Quick repair needed.

EDIT 1:
In Engi controlled sector too.

Mod order:
10 Better Planets and Backgrounds 1.3.1.ftl
11 Better Asteroids.ftl
20 Extra Names Mod 1.1.ftl
40 CE Resource Pack 1.29.ftl
41 FTL Captains Edition 1.29.ftl
42 CE BPaB Compatibility Patch 1.0.ftl
50 CE Additional Music Addon 1.29.ftl
60 EL Texture Pack 1.27.ftl
70 CE Endless Loot Addon for standard CE 1.286.ftl
72 CE Generic Sector Names Patch 1.3.ftl
80 Shiny! UI and Graphics v1.0 for CE.ftl
81 Shiny! Ship Greebles for CE.ftl
82 Better Floors CE.ftl
83a Extended Pursuit Indicator x3 v.1.1.ftl
84 BetterShipColorNightmareEdition.ftl
85 Highres Shields 1.1.ftl
90 Random Flagship.ftl
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Sleeper Service
Posts: 2275
Joined: Sun Mar 24, 2013 8:49 pm

Re: FTL Captain's Edition 1.29/Inf 1.28/EL 1.286

Post by Sleeper Service »

Hm, thats weird. Form what I can tell it looks in order. Re-uploaded as an attempt to fix that.

CE Additional Music Addon 1.291
- Fixed missing soundtrack?
Image
Working on a sci-fi deckbuilder nowadays.
Other games I made.
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Biohazard063
Posts: 412
Joined: Fri Feb 14, 2014 4:38 pm

Re: FTL Captain's Edition 1.29/Inf 1.28/EL 1.286

Post by Biohazard063 »

Sleeper Service wrote:Hm, thats weird. Form what I can tell it looks in order. Re-uploaded as an attempt to fix that.

CE Additional Music Addon 1.291
- Fixed missing soundtrack?
:lol:
Hope it's not the new ones...
Anyway, thanks for adding them by the way !
Comet is very happy it got in.
Amateur modder and Let's player (with a substantial FTL and ItB LP featuring countless mods).
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A list of all my mods can be found here.
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ahmedoo
Posts: 95
Joined: Thu Feb 06, 2014 2:38 pm

Re: FTL Captain's Edition 1.29/Inf 1.28/EL 1.286

Post by ahmedoo »

I played again with your newly updated music addon and noticed something different. Again, industrial sector, after jump visited few sectors, music is ok (fights and neutral music), but then after I think 4th, 5th maybe 6th jump silence. Nothing beside sounds of my crew or engines after jumps. That's all what can I say for now to help u find the source of the problem. I think it's not connected to the last update and could be present before, coz I really often tune down music of ftl and listened to music played on the background app.
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