you mean unrelatedHak86 wrote:This is unrevealed to what the recent posts have been but,

Sure, I'll post the content's of an event file once I make the first pirate spawning random event.Spektor can you teach me how to make a random pirate spawn event for a0.6?
Thanks
Also you can checkout how it was done in a0.5.1
in a0.6 it's basically the same, only the formatting inside the event's xmls has changed a little bit.
Example:
Instead of
<min_event_qty>1</min_event_qty>
it's now
<event_param min_event_qty="1"></event_param>
And you can checkout the event files that are already present in the a0.6
there's an event that spawns in the starting station ship.