[SHIP] F-22A Raptor

Distribute and discuss mods that are functional. Moderator - Grognak
Brad33455
Posts: 19
Joined: Thu Sep 01, 2016 2:08 am

[SHIP] F-22A Raptor

Postby Brad33455 » Fri Sep 02, 2016 11:10 pm

The iconic F-22A, one of the most technologically advanced fighter jets in the world (in service). This plane is one of my personal favourite along withthe F-117 and the SR-71. I hope you enjoy :D

If you have any issues please post them in below.

DOWNLOAD : https://www.mediafire.com/?5tsltjxbx7hfi88

IMPORTANT : YOU CANT INSTALL MORE THAN ONE OF MY SHIP MODS IN THE SAME GAME AS IT CREATES A GLITCH THAT I DONT KNOW HOW TO FIX

Here are some images:

I HAVE FIXED THE WEAPON GLITCH, I CANT BE BOTHERED UPDATING THE PHOTOS.

Image

Image

Image
Last edited by Brad33455 on Sun Sep 04, 2016 6:36 pm, edited 4 times in total.
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Auron1
Posts: 224
Joined: Thu Sep 01, 2016 7:34 pm

Re: [SHIP] F-22A Raptor

Postby Auron1 » Sat Sep 03, 2016 8:46 am

Brad33455 wrote:Image


Just by looking at this picture, I think some doors should be removed:
1) Engine room, near the manned console
2) Shield room, near the manned console
3) Doors subsystem room, the door leading outside
4) Sensors subsystem room, the door leading outside

Rooms at points (3) and (4) also seem to have misplaced manned systems (the purple zones), can you double check? :?:
Has anyone ever considered a Warhammer 40,000 Mod for this game? It would be awesome!
Brad33455
Posts: 19
Joined: Thu Sep 01, 2016 2:08 am

Re: [SHIP] F-22A Raptor

Postby Brad33455 » Sat Sep 03, 2016 3:33 pm

Auron1 wrote:
Brad33455 wrote:


Just by looking at this picture, I think some doors should be removed:
1) Engine room, near the manned console
2) Shield room, near the manned console
3) Doors subsystem room, the door leading outside
4) Sensors subsystem room, the door leading outside

Rooms at points (3) and (4) also seem to have misplaced manned systems (the purple zones), can you double check? :?:


Yeah, i totally agree ill go back now.

Update, i removed the doors and sorted out the work stations
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Auron1
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Re: [SHIP] F-22A Raptor

Postby Auron1 » Sat Sep 03, 2016 8:12 pm

I am happy to report that I have found no issues with your latest ship! :D
Has anyone ever considered a Warhammer 40,000 Mod for this game? It would be awesome!
Brad33455
Posts: 19
Joined: Thu Sep 01, 2016 2:08 am

Re: [SHIP] F-22A Raptor

Postby Brad33455 » Sat Sep 03, 2016 8:43 pm

Auron1 wrote:I am happy to report that I have found no issues with your latest ship! :D


Fantasic
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Auron1
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Re: [SHIP] F-22A Raptor

Postby Auron1 » Sun Sep 04, 2016 11:45 am

I did a second run installing different systems and again nothing bad happened.
There is just one thing that I noticed: unlike other ships, here weapons 1 and 2 are not specular.
They are placed in this way ↓

1
3
2
4

:|
Has anyone ever considered a Warhammer 40,000 Mod for this game? It would be awesome!
Brad33455
Posts: 19
Joined: Thu Sep 01, 2016 2:08 am

Re: [SHIP] F-22A Raptor

Postby Brad33455 » Sun Sep 04, 2016 2:40 pm

"An Excellent Reply"
Last edited by Brad33455 on Sun Sep 04, 2016 6:39 pm, edited 3 times in total.
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Jimli_
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Re: [SHIP] F-22A Raptor

Postby Jimli_ » Sun Sep 04, 2016 5:01 pm

You can edit your original post, just as a time saver. It also helps because people will come to the thread and not realize it's been updated because the OP is still the same.
ImageImageImage
Brad33455
Posts: 19
Joined: Thu Sep 01, 2016 2:08 am

Re: [SHIP] F-22A Raptor

Postby Brad33455 » Sun Sep 04, 2016 6:34 pm

Jimli_ wrote:You can edit your original post, just as a time saver. It also helps because people will come to the thread and not realize it's been updated because the OP is still the same.


Dude thanks for letting me know, i must of mis-clicked.