Gencool wrote:Thoughts?
1. Overall - all ideas and sprites are good, but for a standalone game.
2. Problem is that in Tachyon sprites have only 4 directions.
In the combat mechanic that you suggest all sprites can be rotated towards mouse pointer at any time.
Example: If I look to the right but I click on the bottom left corner, where should the laser projectile fly, and what angle should it's sprite have?
3. The idea for different movements speed is good, and I already have this planned, but it will probably be added when I implement mob fighting, or even later.
4. Best thing I like here is the special attacks, like grenades and such. I will try to take this into consideration when I'll be implement the mob fights.
5. Also we already have races defined in the first post. And they are a bit different.
But I really like that someone actually started giving suggestions.