The_Bear wrote:Me and jrb are doing the boss battle again, be online at 10:00 UTC if you want to join. The admin ship will take you there from spawn like last time.
Wait have you already finished?
Did I miss it?
The_Bear wrote:Me and jrb are doing the boss battle again, be online at 10:00 UTC if you want to join. The admin ship will take you there from spawn like last time.
Hak86 wrote:The_Bear wrote:Me and jrb are doing the boss battle again, be online at 10:00 UTC if you want to join. The admin ship will take you there from spawn like last time.
Wait have you already finished?
Did I miss it?
jrb00001 wrote:kcd.Spektor wrote:The idea is that if anyone want's to mod the game, he doesn't need anything special, just notepad.exe and brains.
It is possible to write java source files with notepad.exe You just need a jdk to compile the classes. If you bundle a jdk with the game, it would be possible to compile the classes on load! (There is a compiler api available in the jdk's).
SciGuy303 wrote:I have to ask, what is the IPv4 endpoint of this?
Hak86 wrote:jrb00001 wrote:kcd.Spektor wrote:The idea is that if anyone want's to mod the game, he doesn't need anything special, just notepad.exe and brains.
It is possible to write java source files with notepad.exe You just need a jdk to compile the classes. If you bundle a jdk with the game, it would be possible to compile the classes on load! (There is a compiler api available in the jdk's).
I know this is an old post (Page 7 OMG), but I am wanting to make a mod for Tachyon which gets the continue.sav file from FTL and converts it into a ship in Tachyon. But I am not sure how I am going to be able to make this mod and this quote was about the most relevant post I could find.
ninjakitty7 wrote:Hi, I found this through the FTL subreddit /r/ftlgame and decided to take a look.
...
By the way, I am a huge fan of what you are doing here and will be following progress
jrb00001 wrote:We need two new ship classes:And you need to fix the bug where a big layout crashes the server.
- SUPER_BATTLE_SHIP: 10 - 12 big rooms, 20 - 25 small rooms
- ULTRA_BATTLE_SHIP: 17 - 20 big rooms, 35 - 40 small rooms
- FLAGSHIP: 30 big rooms, 70 small rooms
EmpressLexi wrote:Hey Spektor, do you have any kind of donations system open~?
jrb00001 wrote:A few other ideas from Bear and me:
Storage system: adds additional storage space at the cost of rooms. It would make transporting / storing many systems easier.
jrb00001 wrote:[*]Separate size and purpose classes: Size class (interceptor, light scout, cruiser, etc.), is determined by layout size, purpose class (trader, cargo, carrier, fighter) can be chosen freely and gives some bonus (less trading fees, more storage space, faster drones, faster recharge rate of weapons, etc.).[/list]
The_Bear wrote:I made a new cargo ship, but I think there is something wrong with it. What should I do to improve it?
Can the Bear ships still be used, I dont think they use any parts from FTL. If so, I think they should be another race.
Hak86 wrote:If we did we could pay Ben Prunty (the guy who made the music for FTL) to make music for this game.
What does everyone think of this?
The_Bear wrote:Me and jrb got some ideas for warp gates, but only one of them has actual warp gates.
1. The warp gates are big round stations with emty space in the middle that the ship can jump into, from inside it you jump faster and longer.
2. In this stations can use some sort of suntransmitters to instantly send your ship to another suntransmitter. (jrb idea)
3. In this you start at a ring world (giant space station going around a star(its bigger than a planet so it works like one)(you could also start at a ringworld in the other idea), but in this it is built around a special wormhole that can be used to go to some wormholes spread across the world (the rest can only go to 1 random wormhole). This way you would know that there are wormholes in the game that can be used to travel faster. Jrb also suggested that you could connect servers with a wormhole.
The_Bear wrote:so it is technically possable to move em i have seen personally a station hyperjump i just wonder how they did it and i was wondering how you get em to do it i mean can you literally fill a station with hyperdrives and make it jump at some point?
EmpressLexi wrote:Everytime I check this thread and see more progress on the To do list, I almost(and sometimes do) scream "OH MY GOD YES THIS SOUNDS SO COOL HAVE MY BABIES"
In other news, I just ate a lot of pizza and now feel sick
The_Bear wrote:zayne wrote:can you board an enemy vessel and take it over? for yerself?
Not yet, but you will probebly be able to in alpha 0.6.
Hak86 wrote:I know this is an old post (Page 7 OMG), but I am wanting to make a mod for Tachyon which gets the continue.sav file from FTL and converts it into a ship in Tachyon. But I am not sure how I am going to be able to make this mod and this quote was about the most relevant post I could find.
The_Bear wrote:We are preparing for the boss battle now, come online if you want to join.
Micre wrote:Damn, im just so happy someone (& many other ppl) did something like this, just found out today & started reading whole topic
kcd.Spektor wrote:The_Bear wrote:We are preparing for the boss battle now, come online if you want to join.
So how did it go?
Did anyone do any recordings?