The Ship Pack:
Hey guys! I had some time to pick up some more of my older ships. I present to you; The Skimmers - a set of small battleships, designed to take up as little space and resources as possible.
Technical breakdowns follow, or you can check out the salesman's reddit post for a gameplay point of view.
Skip to the bottom of the post if you just want to download and play already.
---------------------------------------------------------------
Capacitors:
Each ship comes equipped with a Capacitor.
- Takes up a weapon slot, but provides 4 additional power to the system
- Allows powered weapons to be charged even if system is offline
- Power does not count towards cap, allowing weapon-bay overcharging
- Some Capacitor variants have secondary, bomb-based abilities
Note: Weapons can charge even in a broken system, but the system must be active for the weapons to fire (i.e. another weapon must be online)
---------------------------------------------------------------
The Loadouts:
The ships replace Kestral A through C-
---------------------------------------------------------------
Class A: The Skimmer
__________________
Basic laser, Hull Laser I x2, Capacitor +, Enhanced Reloader, 4 weapon slots
This low-crew fighter lacks versatility, but makes up for it in firepower:
- Starting weapons allow 5 shots per volley + 4 points of additional hull damage
- 25% boost to cooldown speed via reloader.
- Capacitor+ allows for over-charging of weapon system (up to 3x lvl4 weapons by late game).
- Lacking a dedicated healing system; the Capacitor+ also doubles as Heal-Bomb
---------------------------------------------------------------
Class B: The Skulker
__________________
Heavy Laser II, Micro Laser x2, Capacitor r, 4 weapon slots, Weapon Preigniter
Designed for ambush strikes, this ship can cause massive damage up front, but lacks durability.
- Heavy Laser primary, with 2x Micro Lasers for supressing fire; 1 sys damage x3 charge shots
- Includes Cloaking and Clonebay
- Shields start with only 1 bar, and are capped at 4 bars, but cloaking can be upgraded to 4.
- Capacitor r doubles as sys/hull repair bomb for wound-licking, and can stun intruders in a pinch
---------------------------------------------------------------
Class C: The Skudler
__________________
Mini Beam, Basic Laser x2, Capacitor, Med-bot Dispersal, 8 weapon slots
With little regard for the crew's saftey, this pirate ship's resources have been piled into the weapon system.
- Weak starting loadout, but with massive late-game potential
- Medbay doubles as Life Support; the dispersal negates suffocation so long as the system is active.
- Medbay, Shield and Weapon bay caps increased by 2 slots
- Capacitor has no additional benefits, but allows 14 bars of weapon power to be used at once once fully upgraded.
Note: Weapons in slots 5-8 will crash the game if auto-fired.
That said; targeting with them will show an auto-fire cursor - this is fine; the bug happens if the cursor has a black box rather than a reticule.
Black Box = Bad. Do not click.
---------------------------------------------------------------
Downloads:
---------------------------------------------------------------
V002 Right click and download
Updates:
v002 - Fixed Skulker floor offset, increased Stealth cap.
Consider running with SMPK for extra weapon variation.
Let me know if/when you find anything broken. Enjoy!