Lanius Eradicators

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Stormbringer
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Lanius Eradicators

Postby Stormbringer » Sun May 29, 2016 4:37 am

posted on behalf of TheDX, who requested a lanius ship with moderately op weapons.

type a: The dark of the Lanius
Image
from: http://www.mediafire.com/view/1pn2fnxpr ... rkness.png

btw banana cabana is my name on mediafire.

The Lanius Eradicators are mysterious ships. they appear out of nowhere and leave no ships in their wake. the space they travel in is only left with the families of lost souls and the rumours of lanius ships as big as an Eagle Class Cruiser (one of my previous mods). One day they appeared out of nowhere at the federation base, devoid of any living people. then, two boxes suddenly turned into Lanius! They had come to destroy the base! When the lanius learned about the rebel flagship they offered their services, but only because they wanted the chance to feed on the wreck of the rebel flagship.

Type b: The Hacking Malfunction (coz it looks like a hacking drone)
Image
from http://www.mediafire.com/view/f68jz7zcz ... ness_b.png
Type a is a op ship which has no sensors, lvl 2 doors and engines, lvl 2 weapons, lvl 1 pilot, and a clonebay. BUT: It is highly vulnerable to boarding and fires at the back of the ship

weapons: Burst laser 2 and ion blast 2.

download: http://www.mediafire.com/download/lhzo1 ... icator.ftl

type b is a recolour. has clonebay at lvl 1, sensors, piloting and doors at lvl 1 and weapons and shields at 2. nothing unique.
weapons: Stylesrj's pride i.e. 1 dual laser and 1 adv. flak.

download: http://www.mediafire.com/download/6c1xi ... nction.ftl



ALTERNATE VERSION!!!
who likes op flaks? this ship is just the Hacking malfunction except with a pride flak coded by stylesrj (THANKS BRO!!!) and has lvl four weapons to power the pride flak. still has the weaknesses the Hacking malfunction has. same crew. the pride is basically a laser/flak hybrid which fires projectiles doing up to 16 damage. (total 16 projectiles launched, still targetable by def. drones)
Last edited by Stormbringer on Wed Jun 01, 2016 11:09 am, edited 9 times in total.
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stylesrj
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Re: Lanius Eradicators

Postby stylesrj » Sun May 29, 2016 5:05 am

type b keeps on appearing without hull or shield, and system backgrounds are chequered yellow and black for some reason. please find out why.


Did you make the Type A and then upload it to the game before going back to Superluminal to make the Type B? Because the game probably can't find the room files due to unloading the Type A's stuff and it getting confused or something.
The solution is to take the Type B to Superluminal and add those room images again.

At least that's how I solved it when it happened to me.
Now I remember to unload ship mods before making new ships.
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Stormbringer
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Re: Lanius Eradicators

Postby Stormbringer » Sun May 29, 2016 6:58 am

stylesrj wrote:
type b keeps on appearing without hull or shield, and system backgrounds are chequered yellow and black for some reason. please find out why.


Did you make the Type A and then upload it to the game before going back to Superluminal to make the Type B? Because the game probably can't find the room files due to unloading the Type A's stuff and it getting confused or something.
The solution is to take the Type B to Superluminal and add those room images again.

At least that's how I solved it when it happened to me.
Now I remember to unload ship mods before making new ships.


fixed it now.

Stylesrj's pride

Thats my way of making up to you for helping me make the (deleted) tetatorns mod and the advice for the Crown of thorns and the perigrine video run.
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Re: Lanius Eradicators

Postby stylesrj » Sun May 29, 2016 7:32 am

Thats my way of making up to you for helping me make the (deleted) tetatorns mod and the advice for the Crown of thorns and the perigrine video run.


I like your signature. Describes me well too. I'm not great on the gratitude front, low self-esteem and all. :lol:
Now I've got an idea for a gun that combines both flak and lasers together...

Code: Select all

<weaponBlueprint name="SHOTGUN_PRIDE">
   <type>BURST</type>
   <drone_targetable>1</drone_targetable>
   <flavorType>Physical Projectile Blast</flavorType>
   <title>Pride Flak</title>
   <short>Pride</short>
   <tip>tip_flak</tip>
   <desc>Fires a blast of debris and lasers across a random area doing up to 5 damage. Good at taking down shields but hard to aim.</desc>
   <tooltip>Fires a blast of debris across a random area doing up to 5 damage.</tooltip>
   <radius>70</radius>
   <damage>1</damage>
   <shots>1</shots>
   <sp>0</sp>
   <fireChance>1</fireChance>
   <breachChance>0</breachChance>
   <cooldown>15</cooldown>
   <power>2</power>
   <cost>80</cost>
   <bp>10</bp>
   <speed>26</speed>
   <rarity>0</rarity>
   <projectiles>
      <projectile count="1" fake="false">debris_large</projectile>
      <projectile count="2" fake="false">debris_med</projectile>
      <projectile count="3" fake="true">debris_small</projectile>
      <projectile count="2" fake="false">laser_light1</projectile>
   </projectiles>
   <launchSounds>
      <sound>flak</sound>
      <sound>lightLaser1</sound>
      <sound>lightLaser2</sound>
      <sound>lightLaser3</sound>
   </launchSounds>
   <hitShipSounds>
      <sound>flakImpact1</sound>
      <sound>flakImpact2</sound>
      <sound>flakImpact3</sound>
      <sound>flakImpact4</sound>
      <sound>hitHull2</sound>
      <sound>hitHull3</sound>
   </hitShipSounds>
   <hitShieldSounds>
      <sound>hitShield1</sound>
      <sound>hitShield2</sound>
      <sound>hitShield3</sound>
   </hitShieldSounds>
   <missSounds>
      <sound>miss</sound>
   </missSounds>
   <weaponArt>shotgun</weaponArt>
   <iconImage>flak</iconImage>
</weaponBlueprint>
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Re: Lanius Eradicators

Postby Stormbringer » Sun May 29, 2016 10:36 am

hmmm... where do I put that in my blueprints???
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Re: Lanius Eradicators

Postby Stormbringer » Sun May 29, 2016 10:38 am

stylesrj wrote:
Thats my way of making up to you for helping me make the (deleted) tetatorns mod and the advice for the Crown of thorns and the perigrine video run.


I like your signature. Describes me well too. I'm not great on the gratitude front, low self-esteem and all. :lol:
Now I've got an idea for a gun that combines both flak and lasers together...

Code: Select all

<weaponBlueprint name="SHOTGUN_PRIDE">
   <type>BURST</type>
   <drone_targetable>1</drone_targetable>
   <flavorType>Physical Projectile Blast</flavorType>
   <title>Pride Flak</title>
   <short>Pride</short>
   <tip>tip_flak</tip>
   <desc>Fires a blast of debris and lasers across a random area doing up to 5 damage. Good at taking down shields but hard to aim.</desc>
   <tooltip>Fires a blast of debris across a random area doing up to 5 damage.</tooltip>
   <radius>70</radius>
   <damage>1</damage>
   <shots>1</shots>
   <sp>0</sp>
   <fireChance>1</fireChance>
   <breachChance>0</breachChance>
   <cooldown>15</cooldown>
   <power>2</power>
   <cost>80</cost>
   <bp>10</bp>
   <speed>26</speed>
   <rarity>0</rarity>
   <projectiles>
      <projectile count="1" fake="false">debris_large</projectile>
      <projectile count="2" fake="false">debris_med</projectile>
      <projectile count="3" fake="true">debris_small</projectile>
      <projectile count="2" fake="false">laser_light1</projectile>
   </projectiles>
   <launchSounds>
      <sound>flak</sound>
      <sound>lightLaser1</sound>
      <sound>lightLaser2</sound>
      <sound>lightLaser3</sound>
   </launchSounds>
   <hitShipSounds>
      <sound>flakImpact1</sound>
      <sound>flakImpact2</sound>
      <sound>flakImpact3</sound>
      <sound>flakImpact4</sound>
      <sound>hitHull2</sound>
      <sound>hitHull3</sound>
   </hitShipSounds>
   <hitShieldSounds>
      <sound>hitShield1</sound>
      <sound>hitShield2</sound>
      <sound>hitShield3</sound>
   </hitShieldSounds>
   <missSounds>
      <sound>miss</sound>
   </missSounds>
   <weaponArt>shotgun</weaponArt>
   <iconImage>flak</iconImage>
</weaponBlueprint>



light laser??? what is that from CE?


also: do I have to make animations? I hate doing that.
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stylesrj
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Re: Lanius Eradicators

Postby stylesrj » Sun May 29, 2016 11:27 am

It shouldn't be a CE thing. The dual laser uses laser_light1 for its shots.

And no animations needed. It uses the basic Flak's image and stuff.

You put the file in your blueprints.xml.append, above the ship's blueprint code. Then you change one of the ship weapons to "SHOTGUN_PRIDE"
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Re: Lanius Eradicators

Postby Stormbringer » Sun May 29, 2016 11:29 am

stylesrj wrote:It shouldn't be a CE thing. The dual laser uses laser_light1 for its shots.

And no animations needed. It uses the basic Flak's image and stuff.

You put the file in your blueprints.xml.append, above the ship's blueprint code. Then you change one of the ship weapons to "SHOTGUN_PRIDE"


kk. that will help me so much in the days to come.
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Re: Lanius Eradicators

Postby Stormbringer » Mon May 30, 2016 1:37 am

stylesrj wrote:
Thats my way of making up to you for helping me make the (deleted) tetatorns mod and the advice for the Crown of thorns and the perigrine video run.


I like your signature. Describes me well too. I'm not great on the gratitude front, low self-esteem and all. :lol:
Now I've got an idea for a gun that combines both flak and lasers together...

Code: Select all

<weaponBlueprint name="SHOTGUN_PRIDE">
   <type>BURST</type>
   <drone_targetable>1</drone_targetable>
   <flavorType>Physical Projectile Blast</flavorType>
   <title>Pride Flak</title>
   <short>Pride</short>
   <tip>tip_flak</tip>
   <desc>Fires a blast of debris and lasers across a random area doing up to 5 damage. Good at taking down shields but hard to aim.</desc>
   <tooltip>Fires a blast of debris across a random area doing up to 5 damage.</tooltip>
   <radius>70</radius>
   <damage>1</damage>
   <shots>1</shots>
   <sp>0</sp>
   <fireChance>1</fireChance>
   <breachChance>0</breachChance>
   <cooldown>15</cooldown>
   <power>2</power>
   <cost>80</cost>
   <bp>10</bp>
   <speed>26</speed>
   <rarity>0</rarity>
   <projectiles>
      <projectile count="1" fake="false">debris_large</projectile>
      <projectile count="2" fake="false">debris_med</projectile>
      <projectile count="3" fake="true">debris_small</projectile>
      <projectile count="2" fake="false">laser_light1</projectile>
   </projectiles>
   <launchSounds>
      <sound>flak</sound>
      <sound>lightLaser1</sound>
      <sound>lightLaser2</sound>
      <sound>lightLaser3</sound>
   </launchSounds>
   <hitShipSounds>
      <sound>flakImpact1</sound>
      <sound>flakImpact2</sound>
      <sound>flakImpact3</sound>
      <sound>flakImpact4</sound>
      <sound>hitHull2</sound>
      <sound>hitHull3</sound>
   </hitShipSounds>
   <hitShieldSounds>
      <sound>hitShield1</sound>
      <sound>hitShield2</sound>
      <sound>hitShield3</sound>
   </hitShieldSounds>
   <missSounds>
      <sound>miss</sound>
   </missSounds>
   <weaponArt>shotgun</weaponArt>
   <iconImage>flak</iconImage>
</weaponBlueprint>


how do I replace laser shots and gun image?
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Re: Lanius Eradicators

Postby stylesrj » Mon May 30, 2016 1:39 am

how do I replace laser shots and gun image?


Under <projectiles> are what the gun will be shooting out

The gun image itself is under <weaponArt>