Hurray! Another multiplayer clone project. :)

Discuss and distribute tools and methods for modding. Moderator - Grognak
EmpressLexi
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Re: Hurray! Another multiplayer clone project. :)

Postby EmpressLexi » Wed May 25, 2016 2:35 pm

kartoFlane wrote:Just putting it out there that Discord is essentially a modern equivalent of IRC, except with many more features (including voice chat)


Yeah but it's not something I could just leave open, and if too many people start using voice, it'll make people who can't/don't want to speak leave or not say anything. the IRC is something you can just leave open where as something with a lot of features can become quite a pain to leave open.
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kartoFlane
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Re: Hurray! Another multiplayer clone project. :)

Postby kartoFlane » Wed May 25, 2016 2:48 pm

Same goes for Discord, it's made with gaming in mind, so it's very lightweight, I use it all the time. Voice channels are optional -- you don't have to join them if you don't want to (you don't get thrown into voice chat the moment you join), and you can mute sound globally, or each user individually.
*shrug* Obviously, use whatever you prefer in the end, I just figured I'd link it, since my experience with it has been extremely positive.
Superluminal2 - a ship editor for FTL
EmpressLexi
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Re: Hurray! Another multiplayer clone project. :)

Postby EmpressLexi » Wed May 25, 2016 4:23 pm

Hey, change of things~

The IRC is now on the Freenode network instead of gamesurge as freenode will allow us to register the name and then we'll always have people able to view the irc~

this'll provide chat for us and a way to get some new players~

Network: Freenode
Channel: #TachyonGame
kcd.Spektor
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Re: Hurray! Another multiplayer clone project. :)

Postby kcd.Spektor » Wed May 25, 2016 8:08 pm

TODO list updated.
jrb00001
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Re: Hurray! Another multiplayer clone project. :)

Postby jrb00001 » Wed May 25, 2016 9:07 pm

There is now a bot forwarding all global and private messages from the game to IRC and back. To send a private message, send "<User> <Message>" to the bot (replace "<User>" and "<Message>"). To execute a command, send it in the IRC channel and replace the first "/" with "!".
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Srul
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Re: Hurray! Another multiplayer clone project. :)

Postby Srul » Thu May 26, 2016 10:08 am

Guys, never go down 2 sectors from spawn, there are metric crapton of AI's.
I got killed on first jump becaurse of them.

EDIT : There was 9 pirates
EmpressLexi
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Re: Hurray! Another multiplayer clone project. :)

Postby EmpressLexi » Fri May 27, 2016 1:39 am

Spektor, can you add support for text like "ありがとうございます!" Because I wanna host a server for some of my friends/family and it'd be a lot easier for them to speak and understand some things if we had support for japanese
EmpressLexi
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Re: Hurray! Another multiplayer clone project. :)

Postby EmpressLexi » Fri May 27, 2016 2:31 am

ADD ABILITY TO RAM SHIPS
kcd.Spektor
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Re: Hurray! Another multiplayer clone project. :)

Postby kcd.Spektor » Fri May 27, 2016 5:13 am

EmpressLexi wrote:Spektor, can you add support for text like "ありがとうございます!" Because I wanna host a server for some of my friends/family and it'd be a lot easier for them to speak and understand some things if we had support for japanese

Perhaps some time later.

EmpressLexi wrote:ADD ABILITY TO RAM SHIPS

That would be very unbalanced.
You could span free newbie ships and just destroy onther players' BS, or stations.
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stylesrj
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Re: Hurray! Another multiplayer clone project. :)

Postby stylesrj » Fri May 27, 2016 5:17 am

So why not find some way to make it so the basic ships don't do much ramming damage or make it not worthwhile.
Maybe some sort of system that you need to buy that adds a ramming prow to the vessel?