Hurray! Another multiplayer clone project. :)

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jrb00001
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Re: Hurray! Another multiplayer clone project. :)

Postby jrb00001 » Sat May 21, 2016 1:16 pm

Last edited by jrb00001 on Sat May 21, 2016 3:40 pm, edited 1 time in total.
The_Bear
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Re: Hurray! Another multiplayer clone project. :)

Postby The_Bear » Sat May 21, 2016 1:48 pm

Video of the boss battle (Battleship view):
https://www.youtube.com/watch?v=nC3B-gBLlas
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Hak86
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Re: Hurray! Another multiplayer clone project. :)

Postby Hak86 » Sat May 21, 2016 2:25 pm

The_Bear wrote:Video of the boss battle (Battleship view):
https://www.youtube.com/watch?v=nC3B-gBLlas

Someone disliked the video. :roll:
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kcd.Spektor
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Re: Hurray! Another multiplayer clone project. :)

Postby kcd.Spektor » Sat May 21, 2016 2:28 pm

Hak86 wrote:
The_Bear wrote:Video of the boss battle (Battleship view):
https://www.youtube.com/watch?v=nC3B-gBLlas

Someone disliked the video. :roll:

RAI host :lol:
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Srul
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Re: Hurray! Another multiplayer clone project. :)

Postby Srul » Sat May 21, 2016 2:42 pm

Hak86 wrote:
The_Bear wrote:Video of the boss battle (Battleship view):
https://www.youtube.com/watch?v=nC3B-gBLlas

Someone disliked the video. :roll:

More dislikes incoming from all the AI guys we killed
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Srul
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Re: Hurray! Another multiplayer clone project. :)

Postby Srul » Sun May 22, 2016 7:26 am

Guys, someone posted that video here.
Image
Btw, 2 likes and 43 views already. WE ARE POPULAR!!!
Manters
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Re: Hurray! Another multiplayer clone project. :)

Postby Manters » Sun May 22, 2016 8:33 am

Nice!

But In all honesty, Hopefully someday we'll have epic climatic music for the final boss battle. That's one thing I found that was really missing. :D

But seriosuly, the RAI needs a rebalance, he wasnt hard, just very long and rather tedious. Maybe if he deployed a secret weapon when he was at 100 health...
jrb00001
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Re: Hurray! Another multiplayer clone project. :)

Postby jrb00001 » Sun May 22, 2016 8:45 am

Manters wrote:But seriosuly, the RAI needs a rebalance, he wasnt hard, just very long and rather tedious. Maybe if he deployed a secret weapon when he was at 100 health...

It was not hard for the BS, but it was very dangerous to be on the cruiser. Please remember that 2/3 of the crew died! I think the length (30 min) was good because that allowed the cruiser to repair a few times and rejoin the battle. I think the balance was right for a BS and a cruiser. But if the spawn mechanism had worked...
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Hak86
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Re: Hurray! Another multiplayer clone project. :)

Postby Hak86 » Sun May 22, 2016 8:48 am

jrb00001 wrote:
Manters wrote:But seriosuly, the RAI needs a rebalance, he wasnt hard, just very long and rather tedious. Maybe if he deployed a secret weapon when he was at 100 health...

It was not hard for the BS, but it was very dangerous to be on the cruiser. Please remember that 2/3 of the crew died! I think the length (30 min) was good because that allowed the cruiser to repair a few times and rejoin the battle. I think the balance was right for a BS and a cruiser. But if the spawn mechanism had worked...

The only reason I died was because I had to leave and a fire killed me while I was AFK.
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Manters
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Re: Hurray! Another multiplayer clone project. :)

Postby Manters » Sun May 22, 2016 9:04 am

jrb00001 wrote:
Manters wrote:But seriosuly, the RAI needs a rebalance, he wasnt hard, just very long and rather tedious. Maybe if he deployed a secret weapon when he was at 100 health...

It was not hard for the BS, but it was very dangerous to be on the cruiser. Please remember that 2/3 of the crew died! I think the length (30 min) was good because that allowed the cruiser to repair a few times and rejoin the battle. I think the balance was right for a BS and a cruiser. But if the spawn mechanism had worked...


Hm. Hadn't considered that. Fair enough.