Hurray! Another multiplayer clone project. :)

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kcd.Spektor
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Re: Hurray! Another multiplayer clone project. :)

Postby kcd.Spektor » Sat May 07, 2016 6:00 pm

Small update: :)

1. Finished with the Trader events.

2. Next it the RAI stuff.

3. Only 2 more things on the list :mrgreen:
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Srul
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Re: Hurray! Another multiplayer clone project. :)

Postby Srul » Sat May 07, 2016 6:10 pm

kcd.Spektor wrote:Only 2 more things on the list :mrgreen:

*dies becaurse of heart attack*
(i die becaurse of heart attack a lot, don't i?)
kcd.Spektor
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Re: Hurray! Another multiplayer clone project. :)

Postby kcd.Spektor » Sat May 07, 2016 9:22 pm

And the last update for today:

1. Finished making the RAI gen ships.

2. It's just one last thing left now :)
Hopefully tomorrow will be the day 8-)
kcd.Spektor
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Re: Hurray! Another multiplayer clone project. :)

Postby kcd.Spektor » Sun May 08, 2016 1:49 pm

Small update:

1. Updated the TODO list ;)
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Srul
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Re: Hurray! Another multiplayer clone project. :)

Postby Srul » Sun May 08, 2016 2:00 pm

kcd.Spektor wrote:Small update:

1. Updated the TODO list ;)

How long are we supporsed to wait for "Alpha 0.4" thing on todo list to be done?
EmpressLexi
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Re: Hurray! Another multiplayer clone project. :)

Postby EmpressLexi » Sun May 08, 2016 4:20 pm

*Sees the update*

Omfg spektor I will beat your face with a spoon until you receive minor bruises.
Pls, when.. whheeeeeeen ;w;w;w;w;w;w;
kcd.Spektor
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Re: Hurray! Another multiplayer clone project. :)

Postby kcd.Spektor » Sun May 08, 2016 4:35 pm

I am as excited about this update as you are. (Perhaps even more)

I'm just finishing some important thigs.

1. I've made the new Fire extinguishing animation for humans.
(Sorry Srul I couldn't resize propperly the one you have made)

2. Remember that Bug I wrote earlier.
Well it's appearing for me during tests almost every time.
Bad new is that I have absolutely no idea what is causing this, Seems to be something wrong with the network library that I'm using.
So I cant fix that dam thing. :(

Good news is that It does not crash the server. Only the client breaks when it encounters it.
Also this bug happens exactly at the "Downloading server data phase".
So you might get easily confused that it's actually downloading the data(and as if it just takes too long), but it's actually long dead.

3. So I'm going to add a custom info message to when this bug occurs so that you know that you need to restart the client.

4. Then I will upload the new release.

5. I just hope that JRB will be here to update the alpha server.
Also I'm not sure if there will be point in using jrb's game launcher, because from a0.4 you can't easily add new ships to the game.
(or rather you shouldn't do this because it can make a huge game disballance)
kcd.Spektor
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Re: Hurray! Another multiplayer clone project. :)

Postby kcd.Spektor » Sun May 08, 2016 4:43 pm

Actually I think I may have just found the place that is causing this problem.
So I think I should fisrt try and fix it.
So we can all play a stable working game :)

Check back in 30 min or so, I'll post an update.
kcd.Spektor
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Re: Hurray! Another multiplayer clone project. :)

Postby kcd.Spektor » Sun May 08, 2016 5:07 pm

Now where was it....
Ah yes here it is!

* (•_•)
* ( •_•)>⌐■-■
*(⌐■_■)

Yeeeeahhhhh!

I got that little F#&%ER! 8-)

Making the release now.
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Srul
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Re: Hurray! Another multiplayer clone project. :)

Postby Srul » Sun May 08, 2016 5:10 pm

kcd.Spektor wrote:Now where was it....
Ah yes here it is!

* (•_•)
* ( •_•)>⌐■-■
*(⌐■_■)

Yeeeeahhhhh!

I got that little F#&%ER! 8-)

Making the release now.

I made a cake to celebrate the release, but some cat ate it
Image