FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Distribute and discuss mods that are functional. Moderator - Grognak
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Turbo215
Posts: 24
Joined: Sat Apr 26, 2014 10:28 am

Re: FTL Captain's Edition 1.283/Inf 1.28/EL 1.282

Post by Turbo215 »

meklozz wrote:
Turbo215 wrote: I put it first and it used to work fine for me
Anyway i have a bit of an issue after updating to the latest CE versions (of practically everything because i use it all and it's been ages) i have a weird issue where the smm fails to patch the CE resource pack with following error in the log (selecting it in the window gives a similar error). Also i would've put this in spoilers if i knew how. Any help as to why this is happening would be much appreciated. Thanks in advance.
Looks like corrupted download of the resource pack, try again. Maybe interrupted, or something, it can take a while as it is not that small.
Very Strange as i had already tried redownloading and doing it again and it didn't work however i downloaded it for the third time and now it works fine. All the files were the same size aswell so it didn't fail to download so i have no idea why it didn't work originally after i had redownloaded it. Anyway it works fine now so thankyou very much.
Someuntrustworthygit
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Joined: Tue Apr 26, 2016 8:11 pm

Re: FTL Captain's Edition 1.283/Inf 1.28/EL 1.282

Post by Someuntrustworthygit »

nice...
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Sleeper Service
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Re: FTL Captain's Edition 1.283/Inf 1.28/EL 1.282

Post by Sleeper Service »

Well, glad that worked out for you in the end.
Image
;)
Image
Working on a sci-fi deckbuilder nowadays.
Other games I made.
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FreedomFighter
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Joined: Sun Oct 21, 2012 9:31 am

Re: FTL Captain's Edition 1.283/Inf 1.28/EL 1.282

Post by FreedomFighter »

Is there a way to manipulate starting scrap? I play mainly CE Infinite, so i want to give myself a jump start at the beginning of the game.
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stylesrj
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Re: FTL Captain's Edition 1.283/Inf 1.28/EL 1.282

Post by stylesrj »

FreedomFighter wrote:Is there a way to manipulate starting scrap? I play mainly CE Infinite, so i want to give myself a jump start at the beginning of the game.
I think Slipstream starts off with a Free Scrap Advantage mod. Look into the code on how that works or just implement it somewhere and change the values so you can start with the Scrap you want.
MikieRpg
Posts: 75
Joined: Sun Feb 28, 2016 5:35 am

Re: FTL Captain's Edition 1.283/Inf 1.28/EL 1.282

Post by MikieRpg »

Sleeper Service wrote:Well, glad that worked out for you in the end.
Image
;)
Do i spot Halcyon 6!
Currently on my wishlist XD
Do you recommend it?
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stylesrj
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Re: FTL Captain's Edition 1.283/Inf 1.28/EL 1.282

Post by stylesrj »

Do you recommend it?
As much as a restaurant owner recommends you eat at their restaurant.
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Sleeper Service
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Re: FTL Captain's Edition 1.283/Inf 1.28/EL 1.282

Post by Sleeper Service »

MikieRpg wrote:Do i spot Halcyon 6!
:D Nope! This is Hyperspace Admirals, the standalone game we are currently working on. Oh well, do we look that similar?

Image
Well, it definitely looks good, I really like how they handle combat.
Image
Working on a sci-fi deckbuilder nowadays.
Other games I made.
Turbo215
Posts: 24
Joined: Sat Apr 26, 2014 10:28 am

Re: FTL Captain's Edition 1.283/Inf 1.28/EL 1.282

Post by Turbo215 »

Any idea why ce infinite saves do not save at all. As in i save and quit re-open the game and then continue is greyed out saying there is no savegame anybody have any idea why this is happening.
Thanks in advance.
MikieRpg
Posts: 75
Joined: Sun Feb 28, 2016 5:35 am

Re: FTL Captain's Edition 1.283/Inf 1.28/EL 1.282

Post by MikieRpg »

Sleeper Service wrote::D Nope! This is Hyperspace Admirals, the standalone game we are currently working on. Oh well, do we look that similar?

Image
Well, it definitely looks good, I really like how they handle combat.
XD yes that is incredibly similar, didn't know your making a game, hope production goes well!
Image
Hmm very similar... even the ships art is close..,
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