Hurray! Another multiplayer clone project. :)

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kcd.Spektor
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Re: Hurray! Another multiplayer clone project. :)

Postby kcd.Spektor » Sat Apr 30, 2016 4:58 pm

Srul wrote:
kcd.Spektor wrote:Too bad the guys that said that they can help with mob sprites, have also gone away, and it doesn't seem like they're gona return. :(

I can make mob sprites! Don't expect even a decent quality, though.

That'd be great!
Can you work with the ones that were posted in the thread?
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Srul
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Re: Hurray! Another multiplayer clone project. :)

Postby Srul » Sat Apr 30, 2016 5:00 pm

kcd.Spektor wrote:That'd be great!
Can you work with the ones that were posted in the thread?

I will, if i'll find that post.
kcd.Spektor
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Re: Hurray! Another multiplayer clone project. :)

Postby kcd.Spektor » Sat Apr 30, 2016 6:35 pm

Small update:

1. As of now - I have made over 120 GenShips for random events :)

2. I think another 100 and I will start making the events themselves.

Cheers! :)
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Srul
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Re: Hurray! Another multiplayer clone project. :)

Postby Srul » Sun May 01, 2016 7:08 am

Made some kind of mini-rockman and all the animations for it.
He only has 1 death animation, and fights fire same as he repairs stuff. Don't complain, i told you to not expect good quality.
Anyways, here's download button : DOWNLOAD
The_Bear
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Re: Hurray! Another multiplayer clone project. :)

Postby The_Bear » Sun May 01, 2016 1:44 pm

Since we got the falcon now, what class is the old cruiser going to be now?
kcd.Spektor
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Re: Hurray! Another multiplayer clone project. :)

Postby kcd.Spektor » Sun May 01, 2016 4:37 pm

The_Bear wrote:Since we got the falcon now, what class is the old cruiser going to be now?

Cruiser still :)
The_Bear
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Re: Hurray! Another multiplayer clone project. :)

Postby The_Bear » Sun May 01, 2016 5:18 pm

kcd.Spektor wrote:
The_Bear wrote:Since we got the falcon now, what class is the old cruiser going to be now?

Cruiser still :)

But the original was much smaller so it would make sense that now that there is another cruiser you would make it a smaller ship, and if you want more than 1 cruiser it should be rebel colored since there are rebel colored ships in the game.
kcd.Spektor
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Re: Hurray! Another multiplayer clone project. :)

Postby kcd.Spektor » Mon May 02, 2016 5:20 am

The_Bear wrote:But the original was much smaller so it would make sense that now that there is another cruiser you would make it a smaller ship, and if you want more than 1 cruiser it should be rebel colored since there are rebel colored ships in the game.

The ideal situation is to have sets of colored ships like in FTL.

Ships:
Light scout, Heavy scout, Interceptor, Cruiser, Battleship, Trader ship, Station, Turret platform.

So 1 set is for Humans - with one color.
2 set for Rai - other loocking ships with another color.
3 set for Pirates - Human ships with other color
etc.

And the Rebel colored ships aren't really Rebel ones - There are no rebels in Tachyon :)
kcd.Spektor
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Re: Hurray! Another multiplayer clone project. :)

Postby kcd.Spektor » Mon May 02, 2016 6:48 pm

Small update:

1. The new starting station with starting shops - is ready and tested.

2. Finished creating pirate gen ships for random encounters.

3. Now I will crate some events using those pirate ships to test how it works.

4. After that I will crate some RAI gen ship

5. Then create the random (and not so random :)) RAI events.

6. After that create some Trader gen ships.

7. Create some Trader events

8. And then it should be a0.4 I think :D
SirToxic
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Re: Hurray! Another multiplayer clone project. :)

Postby SirToxic » Tue May 03, 2016 6:14 am

kcd.Spektor wrote:ALPHA 0.3 IS OUT 8-)
Alpha download link



When will alpha 4 come out? It sound like it got some vital features...