Hurray! Another multiplayer clone project. :)

Discuss and distribute tools and methods for modding. Moderator - Grognak
TheBoss
Posts: 20
Joined: Sat Feb 20, 2016 9:45 am

Re: Hurray! Another multiplayer clone project. :)

Postby TheBoss » Fri Apr 29, 2016 5:55 pm

How do i make a ship?
kcd.Spektor
Posts: 586
Joined: Thu Nov 26, 2015 8:21 am

Re: Hurray! Another multiplayer clone project. :)

Postby kcd.Spektor » Fri Apr 29, 2016 5:57 pm

jrb00001 wrote:Please tell me how I can solve it in an implementation independent way. I did not find one.

Well I didn't look into it(or how the launcher works), so I have no idea :D
But I'm pretty sure there's some way of getting the path to where the class was launched from(or smth like it).
If you spend enough time to research this - I have no doubt the solutuion can be found.
Though I sure don't have time for this(I'm struggling with pushing the last steps to release a0.4), and It's not that important anyway :)

kcd.Spektor wrote:"you already have that possibility in the game" but that setting does not survive a restart (with my launcher)? How can that be permanent?

Can you add the GameData.dat file to ignore list, so that it's not downloaded everytime you do a checkout, but rather just modify the server IP inside it?
That way the sound settings and player name will be saved.

P.S.
Let's stop that useless discussion, we are both right.

I agree :)
kcd.Spektor
Posts: 586
Joined: Thu Nov 26, 2015 8:21 am

Re: Hurray! Another multiplayer clone project. :)

Postby kcd.Spektor » Fri Apr 29, 2016 6:00 pm

TheBoss wrote:How do i make a ship?

Checkout the tutorials(links are in my signature)
TheBoss
Posts: 20
Joined: Sat Feb 20, 2016 9:45 am

Re: Hurray! Another multiplayer clone project. :)

Postby TheBoss » Fri Apr 29, 2016 6:01 pm

I meant whats the key to pick your ship
kcd.Spektor
Posts: 586
Joined: Thu Nov 26, 2015 8:21 am

Re: Hurray! Another multiplayer clone project. :)

Postby kcd.Spektor » Fri Apr 29, 2016 6:11 pm

TheBoss wrote:I meant whats the key to pick your ship

What does that mean?
TheBoss
Posts: 20
Joined: Sat Feb 20, 2016 9:45 am

Re: Hurray! Another multiplayer clone project. :)

Postby TheBoss » Fri Apr 29, 2016 6:18 pm

how to get the the shipyard and choose ships
kcd.Spektor
Posts: 586
Joined: Thu Nov 26, 2015 8:21 am

Re: Hurray! Another multiplayer clone project. :)

Postby kcd.Spektor » Fri Apr 29, 2016 7:28 pm

TheBoss wrote:how to get the the shipyard and choose ships

On the starting station there's a shipyard system - the icon looks like the hacking system in FTL.
Walk over to it and use it.
Manters
Posts: 62
Joined: Thu Jul 17, 2014 2:28 pm

Re: Hurray! Another multiplayer clone project. :)

Postby Manters » Sat Apr 30, 2016 10:13 am

Wow, I've been gone a while. I've read most of what I missed, and good progress looks to have been made. So yeah, guys... Very good work. Looking forward to 0.4
kcd.Spektor
Posts: 586
Joined: Thu Nov 26, 2015 8:21 am

Re: Hurray! Another multiplayer clone project. :)

Postby kcd.Spektor » Sat Apr 30, 2016 11:45 am

Too bad the guys that said that they can help with mob sprites, have also gone away, and it doesn't seem like they're gona return. :(
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Srul
Posts: 209
Joined: Wed Feb 17, 2016 7:32 pm

Re: Hurray! Another multiplayer clone project. :)

Postby Srul » Sat Apr 30, 2016 11:48 am

kcd.Spektor wrote:Too bad the guys that said that they can help with mob sprites, have also gone away, and it doesn't seem like they're gona return. :(

I can make mob sprites! Don't expect even a decent quality, though.