Bug: Zoltan Crew + Weapons
Posted: Wed Nov 07, 2012 10:20 am
Hi All,
Not sure if this has been reported already but I couldn't find anything.
I seem to find that if a Zoltan crew member is placed in the weapons rooms, he can sometimes use up a power slot instead of contributing one. I notice this the most with the first zoltan ship you unlock.
It isn't a problem when equipping the halberd beam when you have 3 max weapon slots (zoltan adds one power, and reactor adds the other 2), however, if I then wish to deactivate the halberd beam and equip a weapons that takes 2 power and a weapon that uses 1, I am unable to do so.
It seems the power the zoltan crew member contributes gets locked into the halberd beam. I therefore end up with 1 power in weapons that isn't being used, and instead just limits my max weapons power to 2 available for weapons that aren't the halberd beam.
I hope the above makes sense... It could be that simply swapping some weapons about in the weapons bar frees up the power again, or moving the zoltan crew member out of the room and then powering up the weapons I need could resolve it, but I am sure it is a bug.
EDIT FOR CLARITY: In the above example, I found that unequipping my halberd beam so that no weapons were equipped left me with 1 used weapons slot (powered by zoltan crew member) and 2 free. I was therefore able to equip EITHER a weapons that needs 1 power (therefore leaving me with 1 of 3 weapons bars free) or a weapon that needs 2 power (using up all 3 of my weapon slots).
I was still however able to equip the halberd beam instead, taking all 3 power as well.
Not sure if this has been reported already but I couldn't find anything.
I seem to find that if a Zoltan crew member is placed in the weapons rooms, he can sometimes use up a power slot instead of contributing one. I notice this the most with the first zoltan ship you unlock.
It isn't a problem when equipping the halberd beam when you have 3 max weapon slots (zoltan adds one power, and reactor adds the other 2), however, if I then wish to deactivate the halberd beam and equip a weapons that takes 2 power and a weapon that uses 1, I am unable to do so.
It seems the power the zoltan crew member contributes gets locked into the halberd beam. I therefore end up with 1 power in weapons that isn't being used, and instead just limits my max weapons power to 2 available for weapons that aren't the halberd beam.
I hope the above makes sense... It could be that simply swapping some weapons about in the weapons bar frees up the power again, or moving the zoltan crew member out of the room and then powering up the weapons I need could resolve it, but I am sure it is a bug.
EDIT FOR CLARITY: In the above example, I found that unequipping my halberd beam so that no weapons were equipped left me with 1 used weapons slot (powered by zoltan crew member) and 2 free. I was therefore able to equip EITHER a weapons that needs 1 power (therefore leaving me with 1 of 3 weapons bars free) or a weapon that needs 2 power (using up all 3 of my weapon slots).
I was still however able to equip the halberd beam instead, taking all 3 power as well.