FTL 1.6.2 Inflating drone variables
Posted: Wed Jan 10, 2018 7:47 am
For the drones that zig zag around (combat, beam, ship_repair, etc), I've noticed the last 3 drone-type-specific variables get multiplied by x1000 after re-saving... again and again... until they become MAX/MIN_INT. I think this only occurs at times when they're unused (drone pod is idle/immobilized), so it's not dangerous bug.
Code: Select all
Last Waypoint: 3229, 73223
TransitTicks: 1000000
Exhaust Angle: 42420000
Epsilon?: MIN