Page 1 of 1

FTL 1.6.2 Inflating drone variables

Posted: Wed Jan 10, 2018 7:47 am
by Vhati
For the drones that zig zag around (combat, beam, ship_repair, etc), I've noticed the last 3 drone-type-specific variables get multiplied by x1000 after re-saving... again and again... until they become MAX/MIN_INT. I think this only occurs at times when they're unused (drone pod is idle/immobilized), so it's not dangerous bug.

Code: Select all

Last Waypoint:         3229,  73223
TransitTicks:       1000000
Exhaust Angle:      42420000
Epsilon?:               MIN