Re: Zoltan crew members are annoying.
Posted: Tue Sep 25, 2012 7:25 pm
Another possible solution with minimal impact on how they're supposed to be used:
Disable their power any time they have a movement destination other than their current room.
This way they won't change the power allocation of a room simply by passing through it. You'd only have to micromanage them based on where they are or the room they're going to, not everything in between.
Disable their power any time they have a movement destination other than their current room.
This way they won't change the power allocation of a room simply by passing through it. You'd only have to micromanage them based on where they are or the room they're going to, not everything in between.