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Re: Zoltan crew members are annoying.

Posted: Tue Sep 25, 2012 7:25 pm
by zarakon
Another possible solution with minimal impact on how they're supposed to be used:

Disable their power any time they have a movement destination other than their current room.

This way they won't change the power allocation of a room simply by passing through it. You'd only have to micromanage them based on where they are or the room they're going to, not everything in between.

Re: Zoltan crew members are annoying.

Posted: Sun Sep 30, 2012 1:26 pm
by zarakon
Another "bug", when you have a Zoltan on shields, adding/removing power no longer happens in 2-unit increments, and you can accidentally waste power by having an odd number on shields.

Re: Zoltan crew members are annoying.

Posted: Sun Sep 30, 2012 3:54 pm
by BigD145
All features, not bugs. Learn to live with them. What you all want is a super powered Zoltan, which they are not. They have +'s and -'s, not ++++++'s and -'s.

Re: Zoltan crew members are annoying.

Posted: Sun Sep 30, 2012 8:23 pm
by zarakon
Disabling their ability while they are moving wouldn't make them any more powerful, just less annoying.

Re: Zoltan crew members are annoying.

Posted: Mon Oct 01, 2012 2:08 am
by icepick
If you're going to move them, free up power first. It's not that big of a problem.