Misplaced Beam Line

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Vhati
Posts: 792
Joined: Thu Oct 25, 2012 12:01 pm

Misplaced Beam Line

Postby Vhati » Sat Jun 07, 2014 12:40 pm

Seen in 1.5.13.

In the Nesasio, I saved just as the Mini-beam was firing (SavedGames: 01, 02).

When I resumed, the red line that ought to emit from the weapon was instead coming from the upper-left corner (The projectile's Current and Previous Positions were (2.0, 2.0) ). The weapon still cut a swath of destruction across the nearby ship normally, and the next time it fired, the beam was drawn correctly.

Image


This is probably just a cosmetic bug, but if saving interrupts projectile spawning in a way that affects other variables, that might be bad.

Code: Select all

  Projectile #  0:
    Projectile Type?:        5
    Current Position:     2000,   2000 (   2.000,   2.000)
    Previous Position:    2000,   2000 (   2.000,   2.000)
    Speed?:               3000
    Goal Position:       72167, 134936 (  72.167, 134.936)
    Heading?:              598
    OwnerId?:                0
    SelfId?:               118

    Damage...
      Hull Damage:             1
      ShieldPiercing:          0
      Fire Chance:             1
      Breach Chance:           0
      Ion Damage:              0
      System Damage:           0
      Personnel Damage:        0
      Hull Buster:         false (2x Hull damage vs systemless rooms)
      OwnerId?:               -1
      SelfId?:                -1
      Lockdown:            false
      Crystal Shard:       false
      Stun Chance:             0
      Stun Amount:             0

    Lifespan:             2000
    Destination Space?:      1
    Current Space?:          0
    Target Id?:              1
    Dead:                false
    Death AnimId:      explosion_missile1
    Flight AnimId:     beam_contact

    Death Anim State?...
      Playing?:            false
      Looping?:            false
      Current Frame:           0
      Progress Ticks:          0
      Scale?:               1000 (1.000)
      X,Y?:                    0,  0

    Flight Anim State?...
      Playing?:             true
      Looping?:            false
      Current Frame:           0
      Progress Ticks:          0
      Scale?:               1000 (1.000)
      X,Y?:                    0,  0

    Speed (x,y):             0,      0 (   0.000,   0.000)
    Missed:              false
    Hit Target:          false
    Hit Hull Sound:   
    Hit Shield Sound: 
    Miss Sound:       
    Entry Angle?:            0
    Started Dying?:      false
    Passed Target?:      false

    Type?:                   5
    Broadcast Target?:   false

    Extended Projectile Info...
      Firing Ship End:    2002000,   2000 (Off-screen endpoint of line from weapon)
      Target Ship Source: -400000, 736000 (Off-screen endpoint of line drawn toward swath)
      Target Ship End:      72167, 134936 (On-screen endpoint of line drawn toward swath)
      Beta?:                72167, 134936
      Swath End:            92000, 111000
      Swath Start:          63000, 146000
      Gamma?:                1000
      Swath Length:         45000
      Delta?:                 125
      Epsilon?:             72167, 134936
      Zeta?:                   30
      Eta?:                     1
      Theta?:                   0
      Iota?:                false
      Kappa?:                true
      Lambda?:              false
      Mu?:                  false
      Nu?:                   true