Event broken

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shadowcrust
Posts: 328
Joined: Sat Sep 21, 2013 6:43 pm

Event broken

Postby shadowcrust » Sat May 10, 2014 6:28 pm

In sector 7, an abandoned sector, I got a quest to go to a sister outpost (I distinctly remember it said "sister", if that makes it easier to find), which is threatened by a rebel ship. I go there, defeat the rebel ship and I get a weird rewards screen.

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I jump away, and the quest marker on the visited beacon (blue) is still there. Haven't tried jumping back, though.

Image
User avatar
RAD-82
Posts: 796
Joined: Sat Nov 09, 2013 12:16 am

Re: Event broken

Postby RAD-82 » Sat May 10, 2014 7:52 pm

I found the problem in dlcEventsOverwrite.xml.

Here is the ship that was fought:

Code: Select all

<ship name="REBEL_FEDERATION_PDS" auto_blueprint="SHIPS_REBEL_ELITE">
   <escape  chance="0.8" min="4" max="6">
      <text>After watching their squadron get destroyed, it looks like their leader is prepared to turn tail and run.</text>
   </escape>
   <gotaway>
      <text>The Rebel ship jumped away.</text>
      <choice hidden="true">
         <text>Continue...</text>
         <event>
            <text>With the threat gone, you contact the Federation outpost. They respond, "Our location has been compromised! Take everything you can and please drop our survivors off at the next station." One soldier offers to stay and fight.</text>
            <crewMember amount="1"/>
            <autoReward level="MED">scrap</autoReward>
         </event>
      </choice>
   </gotaway>
   <destroyed>
      <text>You scrap the wreckage.</text>
      <autoReward level="LOW">standard</autoReward>
      <choice hidden="true">
         <text>Continue...</text>
         <event>
            <text>With the threat gone, you contact the Federation outpost. They respond, "Our location has been compromised! Take everything you can and please drop our survivors off at the next station." One soldier offers to stay and fight.</text>
            <crewMember amount="1"/>
            <autoReward level="MED">scrap</autoReward>
         </event>
      </choice>
   </destroyed>
   <deadCrew>
      <text>With the crew dead, you scrap the ship.</text>
      <autoReward level="MED">standard</autoReward>
      <text>Continue...</text>
      <event>
         <text>With the threat gone, you contact the Federation outpost. They respond, "Our location has been compromised! Take everything you can and please drop our survivors off at the next station." One soldier offers to stay and fight.</text>
         <crewMember amount="1"/>
         <autoReward level="MED">scrap</autoReward>
      </event>
   </deadCrew>
</ship>


As you can see from the picture, the crew was killed. The <deadCrew> event lacks the <choice> tag, causing it malfunction. You were supposed to get another crew member and more scrap.

I'll go post this at the other website, https://getsatisfaction.com/FTLgame.
Image
Junkyard has FTL mods, mostly ships and a few other things.
shadowcrust
Posts: 328
Joined: Sat Sep 21, 2013 6:43 pm

Re: Event broken

Postby shadowcrust » Sat May 10, 2014 8:08 pm

Good job! I mentally add more points to my score and increase Most Crew Hired by 1 ;-)
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Matthew
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Posts: 968
Joined: Thu Apr 19, 2012 9:31 am

Re: Event broken

Postby Matthew » Mon May 12, 2014 9:32 am

Thanks! I'll make sure it gets fixed.
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