Crystalline Cache Event Bug

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AshleyTheNeko
Posts: 2
Joined: Sun Mar 31, 2013 9:37 pm

Crystalline Cache Event Bug

Postby AshleyTheNeko » Tue Mar 11, 2014 9:30 pm

In the Crystal Homeworlds event where you activate a trap, and are given the option to eject your FTL fuel and ignite it to get out of there, you don't actually lose any fuel. I had seven, got one from the event, and now I have eight, instead of one.
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bamalf
Posts: 204
Joined: Wed Dec 17, 2014 12:57 pm

Re: Crystalline Cache Event Bug

Postby bamalf » Thu Mar 01, 2018 7:31 am

I think instead that

Code: Select all

<event>
   <text id="event_CRYSTAL_CACHE_LIST_3_c2_text"/>
   <item_modify steal="true">
      <item type="fuel" min="-100" max="-100"/>
   </item_modify>
   <weapon name="RANDOM"/>
   <autoReward level="LOW">stuff</autoReward>
</event>

should be something like this

Code: Select all

<event>
   <text id="event_CRYSTAL_CACHE_LIST_3_c2_text"/>
   <item_modify steal="true">
      <item type="fuel" min="-100" max="-100"/>
   </item_modify>
   <choice hidden="true">
      <text>Continue...</text>
      <event>
         <text>blablabla</text>
         <weapon name="RANDOM"/>
         <autoReward level="LOW">stuff</autoReward>
      </event>
   </choice>
</event>

because getting fuel in autoReaward ignores the previous steal fuel
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