Event repairs make breaches unrepairable
Posted: Sun Sep 16, 2012 11:10 pm
I've noticed this a few times, but couldn't figure out the cause. Basically, my ship gradually loses oxygen until everyone dies, but there are no visible breaches and the doors are all closed.
I think what's happening is: if you have a breach, and then your ship is repaired by an event (like repair stations or rewards; <damage amount="-10">, in other words), the breach sprite is removed but the oxygen continues to leak.
In this instance, I was attacked in a nebula where my sensors were down, and must have suffered a breach in a room I didn't see. When I jumped out, I immediately got a repair base event, repaired completely, and then when my rooms became visible again, there was no visible breach but my O2 went down until death. I tried running to some rooms to see if I could try repairing the invisible breach, but didn't have time to check all of them before the crew died.
So basically, this is a guess of why it happened, but thinking back, all the times this has occurred were right after events that repaired my ship, so it seems like a heck of a coincidence.
I think what's happening is: if you have a breach, and then your ship is repaired by an event (like repair stations or rewards; <damage amount="-10">, in other words), the breach sprite is removed but the oxygen continues to leak.
In this instance, I was attacked in a nebula where my sensors were down, and must have suffered a breach in a room I didn't see. When I jumped out, I immediately got a repair base event, repaired completely, and then when my rooms became visible again, there was no visible breach but my O2 went down until death. I tried running to some rooms to see if I could try repairing the invisible breach, but didn't have time to check all of them before the crew died.
So basically, this is a guess of why it happened, but thinking back, all the times this has occurred were right after events that repaired my ship, so it seems like a heck of a coincidence.