Malfunctioning event

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Metzelmax
Posts: 364
Joined: Wed Sep 26, 2012 7:59 am

Malfunctioning event

Postby Metzelmax » Sat Jul 27, 2013 7:42 am

Code: Select all

<event name="PIRATE_CIVILIAN_BEACON">
   <text>The distress beacon is coming from a civilian ship. It appears it is being chased by a pirate.</text>
   <choice>
      <text>Aid the civilian ship.</text>
      <event>
         <text>You power up your weapons and engage the pirate ship.</text>
         <ship load="PIRATE_CIVILIAN" hostile="true"/>
      </event>
   </choice>
   <choice>
      <text>Stay out of it.</text>
      <event>
         <text>The fight brings them out of your immediate scanning range; however, after a time the distress calls stop.</text>
      </event>
   </choice>
   <choice req="weapons" lvl="6" hidden="true" hidden="true">
      <text>(Improved Weapons) Fire a warning shot from your strongest weapon.</text>
      <event load="PIRATE_CIVILIAN_BEACON_BEAM"/>
   </choice>
</event>
<eventList name="PIRATE_CIVILIAN_BEACON_BEAM">
   <event>
      <text>Detecting the greater threat (and potential reward), they turn and engage your ship.</text>
      <ship load="PIRATE_CIVILIAN" hostile="true"/>
   </event>
   <event>
      <choice hiiden="true">
      <text>It seems the pirate wasn't looking for a fight with someone who could fight back. They leave and you move to contact the civilian ship.</text>
         <text>Continue...</text>
         <event load="SAVE_CIVILIAN_LIST"/>
      </choice>
   </event>
</eventList>


When ever I am selecting the blue option in this event, it wont load the second part. The only thing I can see being wrong would be the mistyped "hiiden" at the end
Here is the Stuff I made:
ImageImageImageImage
And stuff is always better than no stuff, right?
User avatar
Metzelmax
Posts: 364
Joined: Wed Sep 26, 2012 7:59 am

Re: Malfunctioning event

Postby Metzelmax » Tue Aug 13, 2013 12:59 pm

Also I did find these:

Code: Select all


<event name="MANTIS_CAPTURE_COMMANDO" unique="true">

<event name="MANTIS_GAMBLE" unique="true">



They are not within any eventlist and arent accessed in the sectordata either... did they forget them?
Here is the Stuff I made:
ImageImageImageImage
And stuff is always better than no stuff, right?
tonxabar
Posts: 29
Joined: Fri Jan 04, 2013 4:03 pm

Re: Malfunctioning event

Postby tonxabar » Fri Aug 16, 2013 5:16 pm

I was going to ask the same thing... "choice hiiden", (because I had a problem with my modded Events.xml).

So, it should be "choice hidden", right??
Image