Asteriod Storm

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nataryeahbuddy
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Asteriod Storm

Postby nataryeahbuddy » Wed Jan 23, 2013 5:17 pm

I was playing with the blueprints.xml file, and when I restarted FTL and landed in a beacon with an asteroid field, the asteroids shot really fast and destroyed my ship. Is there a way I can make the asteroids go back to the normal state?
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boa13
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Re: Asteriod Storm

Postby boa13 » Wed Jan 23, 2013 7:52 pm

A few players have reported encounters with very fast asteroids, with the unmodded game. So, it is possible that your deadly encounter had no relation to your blueprints.xml modifications. I suggest you play some more, and see if the problem occurs again. :)
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Matthew
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Re: Asteriod Storm

Postby Matthew » Thu Jan 24, 2013 10:54 am

I can't help much with mods since we don't follow particularly closely what people are doing with them. But if you do encounter a problem repeatedly of abnormally fast asteroids, that could be an in-game bug. Videos would be the most helpful for debugging, but obviously that's a lot to ask for.
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thashepherd
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Re: Asteriod Storm

Postby thashepherd » Thu Jan 24, 2013 6:19 pm

Matthew wrote:I can't help much with mods since we don't follow particularly closely what people are doing with them. But if you do encounter a problem repeatedly of abnormally fast asteroids, that could be an in-game bug. Videos would be the most helpful for debugging, but obviously that's a lot to ask for.


A few Infinite Space players reported this as well, but as far as I know no modder has figured out a way to affect asteroid speed/spawn frequency. Maybe if asteroid speed/spawn rate is handed the same way drone <speed> is, but divided by some random number....?
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irons77
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Re: Asteriod Storm

Postby irons77 » Mon Feb 18, 2013 3:39 pm

Hello,
I believe I have the same problem. Just like asteroid bombardment, or rain. It only happened once or twice for last week, and I considered it a weird glitch. But today it hitted me 5 times on 5 asteroid belts. Im uploading a few screenshots, with list of installed mods.
btw, Im playing on mac, dont know if it is of some importance, just fyi.
boa13
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Re: Asteriod Storm

Postby boa13 » Mon Feb 18, 2013 7:57 pm

Can you try to reproduce the problem without mods?
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irons77
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Re: Asteriod Storm

Postby irons77 » Tue Feb 19, 2013 9:06 am

Okay, Ill try to turn off mods one at a time to determine which one is causing this.
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Matthew
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Re: Asteriod Storm

Postby Matthew » Tue Feb 19, 2013 10:18 am

Haha. It's the level 5 shields. Asteroid frequency is partially computed by shield level of the player and the enemy (it's the only thing in the game that is partially scaled to the player). And I guess the code doesn't appreciate player ships having level 5 shields since that shouldn't be possible :) I'll see if that can get fixed for a later patch.
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Matthew
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Re: Asteriod Storm

Postby Matthew » Tue Feb 19, 2013 10:20 am

Does level 7 cloaking actually provide any benefit?
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irons77
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Re: Asteriod Storm

Postby irons77 » Tue Feb 19, 2013 10:33 am

Nice Matthew, Im unloading advanced battle systems to make sure that one is causing it. And lvl 7 cloaking provide 40 sec. of cloak i believe - only way to let your ftl charge and get out of that asteroid storm.

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