FTLRP: Rebel Flagship in Danger *open for registerations*

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IndustrialRobot
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Re: [WIP] FTLRPG: Rebel Flagship in Danger *open for registerations*

Postby IndustrialRobot » Tue Aug 25, 2015 3:29 am

We still doing this?
I feel like the only way this game is going to progress is when 95% makes the move, and 'destroys' the ship.
Which hasnt happened yet. : )
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stylesrj
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Re: [WIP] FTLRPG: Rebel Flagship in Danger *open for registerations*

Postby stylesrj » Tue Aug 25, 2015 3:53 am

I could post more often :D

But yeah, I'm still in this, provided there's some activity. Perhaps we should make our own? Proceed ahead without waiting for the GM?
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SciGuy303
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Re: [WIP] FTLRPG: Rebel Flagship in Danger *open for registerations*

Postby SciGuy303 » Tue Aug 25, 2015 6:49 am

stylesrj wrote:I could post more often :D

But yeah, I'm still in this, provided there's some activity. Perhaps we should make our own? Proceed ahead without waiting for the GM?

Sure, go ahead. You can make up some events as you go, though we still need to go to the merchant's store to pick up Tycho X's character.
I do random stuff and surf on the fourms. That's about it.
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stylesrj
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Re: [WIP] FTLRPG: Rebel Flagship in Danger *open for registerations*

Postby stylesrj » Wed Aug 26, 2015 1:36 am

Seeing the missile flying towards them, Marsha cursed herself for bringing bad luck to her own survival on the ship. Most missiles were designed to bypass shields through the use of some sort of shield bypassing technology Marsha had no clue about.

But as the projectile interacted with the shield bubble, nothing appeared to have happened on the screen. She wondered what just happened and whether or not they had dodged the rocket. Then it slowly dawned upon her "It's a drill! This entire thing has been a drill!" she muttered to herself "And I did very poorly."
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SciGuy303
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Re: [WIP] FTLRPG: Rebel Flagship in Danger *open for registerations*

Postby SciGuy303 » Mon Aug 31, 2015 5:33 am

Seeing as Marsha has found out it's a drill, ARKON turned off the hologram, and addressed the crew "Well done. You all did very well, though I found some ways to improve on our effectiveness. Skro, great micromanagement, no problems there. Daniel, also very impressed. The last engine specialist I had tried to eat the control monitor, so definitely an improvement. Marsha, perhaps you can use your programming skills to use. Maybe develop a program that automatically keeps the shields up. You can have time to work on that during the journey to the merchant. Also, getting a hacking module could be interesting, since your programming skills would really come through." ARKON paused, wondering what to say next. "So, have some rest. I'll pilot the ship to the merchant store." And with that, ARKON silently slipped into sleep mode.
I do random stuff and surf on the fourms. That's about it.
dyno101
Posts: 337
Joined: Wed Nov 18, 2015 10:04 pm

Re: FTLRP: Rebel Flagship in Danger *open for registerations*

Postby dyno101 » Fri Nov 20, 2015 10:21 pm

Name: Kervasken
Age:14
Gender: Male
Species/Race: Mantis
Physical appearance:
Mantis look oddly similar, so there's not too muck to describe, but I'll do my best.
Pretty moderately sized for his age, with wide jaws. Eyes pearl black, skin a dark shade of green.
(If there's any more I can describe, let me know!)
Personality: Oddly aggressive yet quirky, likes to watch other be at his control- "I push this button and-Kablooie! Free fireworks on a dark night, nothing not to like."-kind of thing. LOVES being at the helm of someone else's failure and/or death. Doesn't mind a new ship or two, however they might be "earned".

Skills: Some SERIOUS hacking ability. Not god-like, but he can do some good damage through the computer. Not a great fighter, but is also good with drones.
Programing is also in his range.
"There isn't good or bad. There's just insane."
"Blamsauce!"
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SciGuy303
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Re: FTLRP: Rebel Flagship in Danger *open for registerations*

Postby SciGuy303 » Sat Nov 21, 2015 3:24 am

You may have revived a dead post, but sure! :lol:
I do random stuff and surf on the fourms. That's about it.
dyno101
Posts: 337
Joined: Wed Nov 18, 2015 10:04 pm

Re: FTLRP: Rebel Flagship in Danger *open for registerations*

Postby dyno101 » Mon Nov 23, 2015 5:51 pm

Oh.
Could that have been notified in the title?
Oh well. It said it was open for registrations!
I think your system clock is pretty well broken. I am relatively sure it is not June.
But anyways, I'm off to make my own.
"There isn't good or bad. There's just insane."
"Blamsauce!"

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