FTLRP: Rebel Flagship in Danger *open for registerations*

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SciGuy303
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Re: [WIP] FTLRPG: Rebel Flagship in Danger *open for registerations*

Postby SciGuy303 » Mon Aug 03, 2015 8:20 pm

Fireclaw27 wrote:Name: Hycho
Age: 42
Gender: Male
Race: Engi
Appearance: Basic engi body, has a "pet" repair droid that follows him everywhere.
Personality: Logical, not supportive of federation after a kestrel cruiser crashed into his station, killing his best friend. Lived away from the war, and is thus not overly familiar with the Rebels, and is happy to work for them, as he doesn't know about the devastating effects of the rebels invading engi space. His best friends are his drones, and he often talks to them and shows deep caring for them.
Skills: He is an amazingly skilled worker when it comes to making and servicing drones, and his natural engi-skill with machines also make him a good mechanic.

He is currently attempting to find a job at a merchant's store, and hopes to find a place on a ship that passes through the area.

Accepted!You will be able to join when we get to the merchant store.
I do random stuff and surf on the fourms. That's about it.
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Fireclaw27
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Re: [WIP] FTLRPG: Rebel Flagship in Danger *open for registerations*

Postby Fireclaw27 » Fri Aug 07, 2015 10:43 pm

Ok, fine.
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95% Chance
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Re: [WIP] FTLRPG: Rebel Flagship in Danger *open for registerations*

Postby 95% Chance » Fri Aug 07, 2015 11:38 pm

I'm so sorry about not being able to be on top of replies. I've been a bit busy with a potentially life threatening infection but I'm on antibiotics now and everything should be smooth sailing from here on out!

Skro was just about to step out and check the airlock doors in the hallway leading from the cockpit to the rest of the ship, when suddenly the ship's AI blared up a warning about a Federation Scout. He did the Slug equivalent of a human pinching the bridge of their nose, and rubbed his temples. "It's always something." He muttered to himself. Still, the prospect of a good scuffle left him smirking. He entered the seat and began to do the usual Captain/Pilot markdown list he followed: No Weapons specialist? Keep auto-targeting locked as best as possible, keep the enemy ship within sight at all times, evasive maneuvers when needed, keed the ship steady for the rest of the crew, etc. He noted the AI telling him to do exactly what he said, and while he wasn't too enthused at taking orders from a computer, he figured there was a reason why, and arguing with a machine wouldn't get him anywhere.

"Yeah, got it. Whatever you say."
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SciGuy303
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Re: [WIP] FTLRPG: Rebel Flagship in Danger *open for registerations*

Postby SciGuy303 » Fri Aug 07, 2015 11:54 pm

"Weapons are charged! Skro, fire the Ion blast, then follow up with Dual lasers. Target wherever you feel like is the best."
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stylesrj
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Re: [WIP] FTLRPG: Rebel Flagship in Danger *open for registerations*

Postby stylesrj » Sun Aug 09, 2015 11:44 pm

Seeing the scout ship on the screen, Marsha's first said "What the hell? Where did that come from?"
Then she was told by the AI to keep the shields up. Like I was going to ever take them down and welcome death, she thought to herself.

With that in mind, she hurriedly accessed the shield modulator controls. She recalled that most shields had a configuration option for the deflectors depending where the shots were coming from. The right configuration meant less energy was used and therefore a faster-charging shield.

Of course, she didn't know that and instead accidentally pressed several commands which disabled the forward arrays instead. And it couldn't have been a worse time to have lost part of the shield.
If this was a drill, I'd be scrubbing out the replicator plates or polishing boots, she thought to herself worriedly trying to find out what she did wrong.
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SciGuy303
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Re: [WIP] FTLRPG: Rebel Flagship in Danger *open for registerations*

Postby SciGuy303 » Mon Aug 10, 2015 5:38 am

With its mental scanners ARKON quickly noticed that Marsha was probably new to the shields room.
"Marsha, I recommend activating the omnidirectional shields. It's a yellow button just below the manual control takeover lever to your left."
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95% Chance
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Re: [WIP] FTLRPG: Rebel Flagship in Danger *open for registerations*

Postby 95% Chance » Thu Aug 13, 2015 7:40 pm

"Ion Blast... Dual lasers... What the hell kind of weapons are these they give us to deal with the Federation?" He muttered under his breath as his appendages kept the lock-on and fired the ion blast, watching the slow moving energy projectile go along. Just when it was within spitting distance of the shield, he fired the Dual lasers, targeting the... Weapons.

Of course, it wasn't Skro's style to go after the weapons. No, he preferred taking out the oxygen of an enemy ship, and sending over a cleanup crew afterwards.
But something about the ship seemed off, so he decided to err on the side of caution. They didn't have a teleporter, after all.

However, seeing the front part of the view suddenly lose its blue tint made him confused. They hadn't gotten hit, the enemy hadn't fired a shot. Why had the shield gone down? Ultimately he blamed it on a short circuit, and made sure to be ready to dodge any incoming shots.
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stylesrj
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Re: [WIP] FTLRPG: Rebel Flagship in Danger *open for registerations*

Postby stylesrj » Thu Aug 13, 2015 9:57 pm

Marsha said very hurriedly over the comms "Sorry, I guess the shield modulators haven't been fully installed." She mentally cursed herself for attempting to lie to a Slug... and then for just thinking about attempting to lie to a Slug, followed by...
What's that... one more and I'd be in Limbo? she thought to herself as she hit the button for the omni-directional shields. For some reason she felt something was off about the Federation scout. "Captain, shouldn't that ship have fired a missile or something by now?" he asked hesitantly over the comms.
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SciGuy303
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Re: [WIP] FTLRPG: Rebel Flagship in Danger *open for registerations*

Postby SciGuy303 » Thu Aug 13, 2015 10:43 pm

"Incoming Leto missle! Skro, perform evasive maneuvers!"
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IndustrialRobot
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Re: [WIP] FTLRPG: Rebel Flagship in Danger *open for registerations*

Postby IndustrialRobot » Fri Aug 14, 2015 3:08 am

Dan was struggling enough with the controls from startup, then a ship Federation ship appeared right in front of them. It was much different from the academy, it was a lot more simplified for the student. His thoughts then turned back to the engines. He was worried he'd burn the ship up, out in the middle of space. Dan was checking over everything, like an old horror game he used to play, keeping the engines from, quite literally, screaming at him when he screwed up.

Dan never bothered to look up to the console until he realized the ship hasnt shaken once until the event started. "We must be prettly lucky for starters," he told himself.

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