Dumb ways to die!

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OC2142
Posts: 35
Joined: Fri Jul 11, 2014 8:55 pm

Dumb ways to die!

Postby OC2142 » Thu Jul 31, 2014 12:07 am

What's the most humiliating death you've ever suffered while playing FTL?
Here are some I've experienced:
●Giant Alien Spiders on Engi B (First jump and...!)
●Killed by Zoltans (On a MANTIS cruiser!)
●Random event dealing 15 hull damage (Oops!)
●Forgetting to turn off Auto-Fire and killing all 4 of your crew after teleporting them over.
What about you? Any stories you've buried out of shame?
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IndustrialRobot
Posts: 106
Joined: Tue Jul 29, 2014 10:31 pm

Re: Dumb ways to die!

Postby IndustrialRobot » Thu Jul 31, 2014 3:55 am

Came across an event where someone was in distress and felt like helping out.
Turns out it was a trap. A set of boarders comes because the event specified i was being attacked, and the ship had a teleporter system. My 3 crewmember were outnumbered by 5 Mantis that had just wiped out the Medbay.
RIP The Kestrel
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DarkPhoenix141
Posts: 261
Joined: Sun Jan 26, 2014 1:43 am
Location: Command & Operations Deck, PFV Sentinel

Re: Dumb ways to die!

Postby DarkPhoenix141 » Thu Jul 31, 2014 4:26 am

Zoltan Boarders.
This is no easy mission...

BUT YOU SON. YOU WERE BORN FOR IT.

And remember:

GODS WILL BE WATCHING
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stylesrj
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Re: Dumb ways to die!

Postby stylesrj » Thu Jul 31, 2014 8:48 am

^ This.

That event with weapon's license issues (or even the border checkpoint but I should always choose to fight instead of submitting to profiling. Always. But I don't because... derp.) ALWAYS screws over what may have been a good run.

Especially when they also have a Clone Bay. So you defeat all 4-6 boarders... good now watch as they fix the systems you damage... at ludicrous speed!
Oh and enjoy a Breach Missile too. To your shields. 55% dodge? Too bad, you hit the 45%.
OC2142
Posts: 35
Joined: Fri Jul 11, 2014 8:55 pm

Re: Dumb ways to die!

Postby OC2142 » Thu Jul 31, 2014 9:56 am

Could be worse. 98% Dodge? Nope, Breach Missile connects in my cloaking room of all places.
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stylesrj
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Re: Dumb ways to die!

Postby stylesrj » Fri Aug 01, 2014 10:34 am

How about this:

Crystal Cruiser Type B. Hard Mode

First jump - Solar Flare.

Ok, not bad.

No wait, there's an Automated Scout! Ok, maybe I can escape from...

The Scout also has a Mind Control device.

Fu-fu-fu-fu-fu...

You don't even need to wait for your ship/crew to die horribly. You just reset and hope they don't... Zoltan Fighter... Burst Laser Mk.II and Missiles... and Mind Control!?
Tharsis
Posts: 108
Joined: Mon Jun 30, 2014 6:16 am
Location: In the Metro

Re: Dumb ways to die!

Postby Tharsis » Sun Aug 03, 2014 1:14 am

I want to start singing the Dumb Ways to Die song from the game of the same name
"The're coming to destroy us... Why?... We want peace..."
The Dark Ones
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IndustrialRobot
Posts: 106
Joined: Tue Jul 29, 2014 10:31 pm

Re: Dumb ways to die!

Postby IndustrialRobot » Mon Aug 04, 2014 3:59 pm

What's stopping you >:3
CobaltAthos
Posts: 11
Joined: Sun Aug 10, 2014 5:38 am

Re: Dumb ways to die!

Postby CobaltAthos » Mon Aug 11, 2014 8:47 pm

Ok, this has happened at least more than once...
Crystal B. Naturally I'd use a boarding team. But the default augment is Crystal Vengeance. I sent my crystal guys over. They sent a shot to my hull, and that 10% of misfortune struck. The piece of crystal was sailing right for my boarding team! Of all the places it could've been...
I watched as my crystal crew shattered.
I learned from this lesson, and on every subsequent run I sold that crystal vengeance first-thing.
Of course, I've lost a mantis to that Zoltan "poof-for-15-damage", among many other ways that I can't remember off the top of my head.
"Remember, losing is part of the fun! ...No, I'm serious..."
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IndustrialRobot
Posts: 106
Joined: Tue Jul 29, 2014 10:31 pm

Re: Dumb ways to die!

Postby IndustrialRobot » Tue Aug 12, 2014 12:44 am

That darn crystal backfire augment, I sell it any chance I get with that ship.
I stick to Lanius to get the job done ;)

Recently I was using a bit of Superliminal magic to make a new ship mod, with a new interior from an old Mantis enemy ship in the game. I was testing the death animation of the ship at the end, so I reduced max health to 1 to speed the tests up. Looked good so I wrapped up editing and started a runthrough, but I forgot to reset hull to 30. Didn't even know what the problem was! Scrapped the mod in frustration. Was 10 minutes later I learned the problem, after purging files ;(

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