[FTL RP, WE'RE BACK, REBOOTED!] The Rogue Cadets

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BrenTenkage
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Re: [FTL RP, GAME BEGUN] The Rogue Cadets

Postby BrenTenkage » Mon Aug 07, 2017 11:59 pm

stylesrj wrote:Just want to add that right now we all seem to be interacting with each other as if we have little idea who everyone is when in reality, we've been planning the heist for a while and we should know who we all are because well we've been at the Academy, probably in the same dorm and working together.

"This is great and all Captain... but it's nothing like Hide & Seek on the Mynabird. Remember that?"
"Oh man, that Don! He'd get into all sorts of crazy trouble back when we first started! Bad way to go though. I'm afraid for our future now..."

Stuff like that.
Actually I guess what I'm suggesting here is that I should be doing that sort of thing... but I'm too afraid to step on toes and/or force someone to have certain backstory elements they don't want or fit their character.
Should I go ahead with that plan?

I don't mind, we just sorta jumped in yeah LOL
I make a lot of lets plays of FTL, I also use mods I find on this site http://www.youtube.com/playlist?list=PL ... 06hca_PXuX
I am also a modder as well, here is my mod hub viewtopic.php?f=11&t=32269
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TheLonelyAI
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Re: [FTL RP, GAME BEGUN] The Rogue Cadets

Postby TheLonelyAI » Tue Aug 08, 2017 12:54 am

stylesrj wrote:Just want to add that right now we all seem to be interacting with each other as if we have little idea who everyone is when in reality, we've been planning the heist for a while and we should know who we all are because well we've been at the Academy, probably in the same dorm and working together.

"This is great and all Captain... but it's nothing like Hide & Seek on the Mynabird. Remember that?"
"Oh man, that Don! He'd get into all sorts of crazy trouble back when we first started! Bad way to go though. I'm afraid for our future now..."

Stuff like that.
Actually I guess what I'm suggesting here is that I should be doing that sort of thing... but I'm too afraid to step on toes and/or force someone to have certain backstory elements they don't want or fit their character.
Should I go ahead with that plan?


Fine by me. I wanted to give WOL the impression as the odd one in the group, that guy who tags along with the rest of the crew, rarely if ever personally interacts with them, and nobody really knows who invited him in the first place. Did this because I wanted his relationship with the rest of the crew develop throughout the story Rather then being all chummy at the very beginning. I could always rewrite it if you guys want me to, wouldn't really affect his core personality all that much.
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BrenTenkage
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Re: [FTL RP, GAME BEGUN] The Rogue Cadets

Postby BrenTenkage » Tue Aug 08, 2017 12:55 am

TheLonelyAI wrote:
stylesrj wrote:Just want to add that right now we all seem to be interacting with each other as if we have little idea who everyone is when in reality, we've been planning the heist for a while and we should know who we all are because well we've been at the Academy, probably in the same dorm and working together.

"This is great and all Captain... but it's nothing like Hide & Seek on the Mynabird. Remember that?"
"Oh man, that Don! He'd get into all sorts of crazy trouble back when we first started! Bad way to go though. I'm afraid for our future now..."

Stuff like that.
Actually I guess what I'm suggesting here is that I should be doing that sort of thing... but I'm too afraid to step on toes and/or force someone to have certain backstory elements they don't want or fit their character.
Should I go ahead with that plan?


Fine by me. I wanted to give WOL the impression as the odd one in the group, that guy who tags along with the rest of the crew, rarely if ever personally interacts with them, and nobody really knows who invited him in the first place. Did this because I wanted his relationship with the rest of the crew develop throughout the story Rather then being all chummy at the very beginning. I could always rewrite it if you guys want me to, wouldn't really affect his core personality all that much.


I'd like that as well, I see us more as some people who decided to do this because we all wanted some freedom to explore and forge our own paths and only know the basics about each other
I make a lot of lets plays of FTL, I also use mods I find on this site http://www.youtube.com/playlist?list=PL ... 06hca_PXuX
I am also a modder as well, here is my mod hub viewtopic.php?f=11&t=32269
Chickengames
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Re: [FTL RP, GAME BEGUN] The Rogue Cadets

Postby Chickengames » Tue Aug 08, 2017 1:04 am

stylesrj wrote:Just want to add that right now we all seem to be interacting with each other as if we have little idea who everyone is when in reality, we've been planning the heist for a while and we should know who we all are because well we've been at the Academy, probably in the same dorm and working together.

"This is great and all Captain... but it's nothing like Hide & Seek on the Mynabird. Remember that?"
"Oh man, that Don! He'd get into all sorts of crazy trouble back when we first started! Bad way to go though. I'm afraid for our future now..."

Stuff like that.
Actually I guess what I'm suggesting here is that I should be doing that sort of thing... but I'm too afraid to step on toes and/or force someone to have certain backstory elements they don't want or fit their character.
Should I go ahead with that plan?


I definitely agree. Our characters should know each other's backstory and personality by now.

Kyrie was still watching the nebula when the crew was called into the medbay. On the way she stopped by weapons control and picked up the plate that had decapitated Don. It had his blood on it, so she looked around for a rag. Not finding one, she wiped it off with the sleeve of the federation uniform they all wore. Kyrie entered the medbay holding it. Everyone else was there, and they were talking about where to go next.

She waited for a pause and spoke up: "I think before we go anywhere we should at least tell Don's family what happened. If the federation finds his body while looking for us, who knows what they might assume happened. Don's death is kind of our fault, anyway. I just think he would do the same for any of us."
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JakeCollins
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Re: [FTL RP, GAME BEGUN] The Rogue Cadets

Postby JakeCollins » Tue Aug 08, 2017 3:25 pm

Chickengames wrote:I definitely agree. Our characters should know each other's backstory and personality by now.

Fine by me! I didn't really think about it. However, we all have secrets from each other. Secrets that will one day be revealed on this mission...

"I'm sorry but we can't tell Don's parents. That would be handing our location to the feds, and anyone else in range. We have to maintain concealment, and that means total radio silence." Jake said, regarding Don.

Back in the control room, Jake plotted a course. The minimum path to the exit, there were 4 (Is 4 a good number?) more beacons before the exit. One more nebula, one a merchant location, and two with no information. He decided that it was the best course of action. Hopefully, once they reached the Exit they could dive into some uncharted nebula sector, where no one would find them.

They jumped to the first beacon in their course, a Nebula. The FTL was about half charged when Jake noticed a huge dark shadow emerging from the swirling fog. The sensors showed that it was a Slug cruiser. (You can encounter Slug ships in the first sector, right?) The Slug ship signaled the Robin. The transmission was crackly because of interference from the nebula. "That's a historic ship. The equipment on that ship could sell as Federation Antiques for a huge profit. I'm a reputable antique collector, I won't risk damaging those systems." The slug ships weapons remained off. But, Jake saw that the Oxygen system was disabled! The slugs were using remote hacking to get rid of all the 02!!! They were going to suffocate!"
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BrenTenkage
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Re: [FTL RP, GAME BEGUN] The Rogue Cadets

Postby BrenTenkage » Tue Aug 08, 2017 4:01 pm

Eyesight Technology wrote:
Chickengames wrote:I definitely agree. Our characters should know each other's backstory and personality by now.

Fine by me! I didn't really think about it. However, we all have secrets from each other. Secrets that will one day be revealed on this mission...

"I'm sorry but we can't tell Don's parents. That would be handing our location to the feds, and anyone else in range. We have to maintain concealment, and that means total radio silence." Jake said, regarding Don.

Back in the control room, Jake plotted a course. The minimum path to the exit, there were 4 (Is 4 a good number?) more beacons before the exit. One more nebula, one a merchant location, and two with no information. He decided that it was the best course of action. Hopefully, once they reached the Exit they could dive into some uncharted nebula sector, where no one would find them.

They jumped to the first beacon in their course, a Nebula. The FTL was about half charged when Jake noticed a huge dark shadow emerging from the swirling fog. The sensors showed that it was a Slug cruiser. (You can encounter Slug ships in the first sector, right?) The Slug ship signaled the Robin. The transmission was crackly because of interference from the nebula. "That's a historic ship. The equipment on that ship could sell as Federation Antiques for a huge profit. I'm a reputable antique collector, I won't risk damaging those systems." The slug ships weapons remained off. But, Jake saw that the Oxygen system was disabled! The slugs were using remote hacking to get rid of all the 02!!! They were going to suffocate!"


Bren growled, "Damn slugs, well guess what take this!" he called out aiming and firing at their weapons, he wasn't gonna let them get the chance to fire on them.
I make a lot of lets plays of FTL, I also use mods I find on this site http://www.youtube.com/playlist?list=PL ... 06hca_PXuX
I am also a modder as well, here is my mod hub viewtopic.php?f=11&t=32269
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JakeCollins
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Re: [FTL RP, GAME BEGUN] The Rogue Cadets

Postby JakeCollins » Tue Aug 08, 2017 5:24 pm

The Robins weapons fired. The first burst laser shot knocked down the Slugs shield. The next one missed. The next two (fired from the Robins other identical burst laser) hit the Slugs weapons, and the Slugs "Small Fire Bomb" deactivated. However, the Slugs were powering up a second weapon - a fire beam.

The slugs signaled the Robin. "Puny human children! I didn't want to damage those priceless artifacts, but you've left me know choice."

Jake was already having trouble breathing. He could only imagine what a fire beam would do to their slowly-depleting 02 supply.
Me: Have you ever wanted to explore the galaxy... in a BANANA?
You: No.
Me: Well now you can! Click the link below for the one-and-only Banana Mod!
http://subsetgames.com/forum/viewtopic.php?f=11&t=32321
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TheLonelyAI
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Re: [FTL RP, GAME BEGUN] The Rogue Cadets

Postby TheLonelyAI » Tue Aug 08, 2017 5:37 pm

Eyesight Technology wrote:
Chickengames wrote:I definitely agree. Our characters should know each other's backstory and personality by now.

Fine by me! I didn't really think about it. However, we all have secrets from each other. Secrets that will one day be revealed on this mission...

"I'm sorry but we can't tell Don's parents. That would be handing our location to the feds, and anyone else in range. We have to maintain concealment, and that means total radio silence." Jake said, regarding Don.

Back in the control room, Jake plotted a course. The minimum path to the exit, there were 4 (Is 4 a good number?) more beacons before the exit. One more nebula, one a merchant location, and two with no information. He decided that it was the best course of action. Hopefully, once they reached the Exit they could dive into some uncharted nebula sector, where no one would find them.

They jumped to the first beacon in their course, a Nebula. The FTL was about half charged when Jake noticed a huge dark shadow emerging from the swirling fog. The sensors showed that it was a Slug cruiser. (You can encounter Slug ships in the first sector, right?) The Slug ship signaled the Robin. The transmission was crackly because of interference from the nebula. "That's a historic ship. The equipment on that ship could sell as Federation Antiques for a huge profit. I'm a reputable antique collector, I won't risk damaging those systems." The slug ships weapons remained off. But, Jake saw that the Oxygen system was disabled! The slugs were using remote hacking to get rid of all the 02!!! They were going to suffocate!"


Okay! I've decided to give WOL some more history with he rest of the crew, this means that he will be much more familiar and comfortable with the other characters, and will say their names more often. It may transition a little roughly so sorry in advance.

Engi's are renowned for being naturally talented engineers, especially considering that human technology is comparatively more primitive than Engi technology, and WOL was no exception. He could alter his body to an extent in order to better suit his needs, which negated the use of traditional tools, which made it all the more easier to repair his craft.

WOL worked on the med bay's machinery with Grace and finesse, repairing and mending loose parts as if he's been doing this his for most of his life, which technically, he had. After finishing repairs, WOL returned to the Engine room, once their course was plotted, they jumped to the next beacon.

A Nebula. It appeared on the sensors as hazy purple fog that obscured the screen, if given the choice between a hostile sector, and a Nebula, WOL would have to choose the hostile sector, at least then you'd know what killed you.

Suddenly, a hulking mass appeared on the sensors, it's silhouette made it identifiable as a slug cruiser. Slug's are a relatively uncommon race to encounter, as they mostly waited in nebulas. The reason for this is because they have latent telepathic abilities, which allows them to read minds and to detect crew members without the use of a sensor, which give's them the upper hand, as nebulas could disable the sensor of most ships.

They were once considered a federation race , but their constant thievery and manipulation inevitably caused their eventual severance. Nowadays, they mostly lie in wait, preying on rebel, and federation alike. The cruiser hailed them, and just as he thought, they intended to steal the ship from them.

The sensor screen started blaring, WOL stared at the monitor and realized that the oxygen system was disabled. "Those bastards are going to suffocate us!" WOL abandoned his post, and dashed off towards the oxygen room. Sure enough, the oxygen regulator was disabled, the screen only flashing a series of 1's and 0's. They were going to die if they didn't act fast, the only choice was to intercept the attempt.

Luckily, WOL did in fact, have some experience in hacking. Prior to federation enrollment, he lived onboard a research vessel. The ship was of engi origin and contained all the newest advancements in technology. One of those was digital security, with the Advent of systems hacking, pirates, and raiders had a much easier time robbing ships, the engi worked fast to counter this by adding increased security against hacking.

However, WOL was taught by some of the ship's crew that you could manually override hacking attempts, and that it could be done even on older models. Some lessons were taught to him during free time, in the event that they come across a ship with advanced hacking.

That day never came, and it left WOL wondering what the point of those lessons even were. Here he is now, onboard an 80 year old, stolen ship, with a slug cruiser attempting to suffocate him and his crew. "I pray to whatever God is listening that this works" Without further delay, WOL worked to prevent them all of them from dying.
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Chickengames
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Re: [FTL RP, GAME BEGUN] The Rogue Cadets

Postby Chickengames » Tue Aug 08, 2017 6:09 pm

Kyrie didn't like leaving without telling anyone about Don, but they had agreed that Jake was captain. She left the plate in the medbay and went back to shields. They jumped to another nebula, but soon were confronted by a slug ship attempting to suffocate them. Kyrie brought the shields up as soon as their weapons came online. "If we can keep that fire bomb offline, they won't be able to start any fires in here with the shields up."

It was getting stuffy in the room and Kyrie noticed she had to take deeper and more frequent breaths. She looked at the ship overview and saw the oxygen was disabled. Dam slugs. They're gonna try and suffocate us, aren't they. A red light high on the wall started blinking, indicating low oxygen. Kyrie noticed WOL in oxygen, doing something. "You better be able to pull some miracle wol."
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stylesrj
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Re: [FTL RP, GAME BEGUN] The Rogue Cadets

Postby stylesrj » Tue Aug 08, 2017 7:24 pm

"Slugs..." Lux remarked "My father said that they were just as bad as the Mantis were."
She started reading radiation warnings throughout the ship - it was a common myth that when a ship's life support failed, everyone began to suffocate. Most starships could sustain a crew for a few hours or even days without a life support system providing air. But what the system would also do is filter out dangerous stellar radiation and maintain the ship's heat levels. Without it, the ship's crew would be cooked. The Slug's Fire Beam didn't help matters either as that would definitely change your air supply calculations.
"Captain, my captain, since we don't have any power for life support right now, can we get it diverted to the medbay?" she requested "If we're running out of air, the equipment here might be our best chance of survival between being alive and being baked alive."

I find it silly that a ship in FTL can be drained of air that quickly in battle. Is there a constant leak somewhere on every ship? Calling it Life Support and having it do other things like filter out radiation and maybe stopping the reactor from overheating the interior. I dunno... does that work?