Fire Beam + 2x Ion Burst II
Posted: Sun Oct 07, 2012 12:14 am
This combo does no hull damage directly, except for subsystem rooms exploding from fire damage. I tried this combination on a the Engi ship B. I had the one crewman for a longtime and relied on drones for ship repairs and airless rooms and upgraded doors for boarding defense.
By the mid-game, I had found this firebeam at a store and bought it. I also found a ion burst II to replace the heavy ion you start with and a pike beam to deal some damage. I was capturing ships without boarding them, it worked about 95% of the time, even on rock ships. I burn so many fires and kept the O2 room offline that they asphyxiated.
Its kind of tough at first, get their shields down and set the ship on fire. If they have medbay, set it on fire and hit it with a weaker weapon, like a pike beam to knock it offline. Just keep changing targets and set the whole ship on fire.
When I reached the final boss, I had:
Firebeam
Ion burst II
Ion burst II
Anti-ship drone
anti-personell drone
defense Drone I
maxed reactor, most subsystems maxed.
5 crew
no teleporter
no cloak
To start, I set the ion bursts to target the shields and the 2nd one to target the cloak. Once the shields were down and cloak disabled, I set fire to the weapon rooms. It took maybe 2 or 3 tries before the guys in the weapon rooms burned to death. The fire will eventually destroy the weapons. I switched between the defense drone and anti-ship drone between missile volleys. Since their shields are being kept offline by ion, that anti-ship drone is free to blast holes all throughout the ship, while I'm setting it on fire. With as many crew as the flagship has, it wasn't enough to deal with all of the fires and system damage this one fire beam, and this anti-ship drone were causing.
At the 2nd phase, I targeted the ion bursts at the shield and drone rooms. Put out a defense drone asap to kill the inbound boarding drone, i imagine that would have caused me a lot of trouble if it got it. Otherwise, everything is the same, except I divert power from the drones and into the engines and shields during the power attacks. Light the missile and beam rooms on fire and then light the rest of the ship on fire, let the anti-ship drone pluck down the hull until you win.
For the 3rd phase, its even easier. defense drone to stop the missiles, ion the shields and weapons, then divert all power to shields and engines during the power attacks.
Its pretty damned awesome to see nearly every room of the flagship on fire at once.
I think I only lost maybe 5 hull in all 3 phases using this strategy. Make sure to switch your 2nd ion burst's target to something else if the place it was shooting gets destroyed. It also helps to ion the medbay to keep them from healing and let the fires do their work.
Protip: If you are trying to cause a raging inferno. Don't shoot the O2 room. Your fires will last forever if he has a level 3 O2 room feeding them.
By the mid-game, I had found this firebeam at a store and bought it. I also found a ion burst II to replace the heavy ion you start with and a pike beam to deal some damage. I was capturing ships without boarding them, it worked about 95% of the time, even on rock ships. I burn so many fires and kept the O2 room offline that they asphyxiated.
Its kind of tough at first, get their shields down and set the ship on fire. If they have medbay, set it on fire and hit it with a weaker weapon, like a pike beam to knock it offline. Just keep changing targets and set the whole ship on fire.
When I reached the final boss, I had:
Firebeam
Ion burst II
Ion burst II
Anti-ship drone
anti-personell drone
defense Drone I
maxed reactor, most subsystems maxed.
5 crew
no teleporter
no cloak
To start, I set the ion bursts to target the shields and the 2nd one to target the cloak. Once the shields were down and cloak disabled, I set fire to the weapon rooms. It took maybe 2 or 3 tries before the guys in the weapon rooms burned to death. The fire will eventually destroy the weapons. I switched between the defense drone and anti-ship drone between missile volleys. Since their shields are being kept offline by ion, that anti-ship drone is free to blast holes all throughout the ship, while I'm setting it on fire. With as many crew as the flagship has, it wasn't enough to deal with all of the fires and system damage this one fire beam, and this anti-ship drone were causing.
At the 2nd phase, I targeted the ion bursts at the shield and drone rooms. Put out a defense drone asap to kill the inbound boarding drone, i imagine that would have caused me a lot of trouble if it got it. Otherwise, everything is the same, except I divert power from the drones and into the engines and shields during the power attacks. Light the missile and beam rooms on fire and then light the rest of the ship on fire, let the anti-ship drone pluck down the hull until you win.
For the 3rd phase, its even easier. defense drone to stop the missiles, ion the shields and weapons, then divert all power to shields and engines during the power attacks.
Its pretty damned awesome to see nearly every room of the flagship on fire at once.
I think I only lost maybe 5 hull in all 3 phases using this strategy. Make sure to switch your 2nd ion burst's target to something else if the place it was shooting gets destroyed. It also helps to ion the medbay to keep them from healing and let the fires do their work.
Protip: If you are trying to cause a raging inferno. Don't shoot the O2 room. Your fires will last forever if he has a level 3 O2 room feeding them.