Boarding :
1) Rock_B :
+ Very nice start-up stuffs!— 4 rocks, 2 good weapons, good augment (which can be sold later), tons of consumable.
+ Have many blue options early on.
+ 4 weapon slots.
+ Very versatile & stable ship (don't need good luck to be successful)
+ Pretty good layout.
- Rocks moves retardly slow...
- Fire can be deadly to your non-rocks crews if you're not careful.
2) Mantis_B
+ Good start-up stuffs + systems.
+ 4 slot telepad + mantis phero = very 'snappy' gameplay.
+ Solid defense.
+ Good layout.
- Need a little luck.
- Gameplay can be very boring after a while...
Non-Boarding :
1) Kestrel_A :
+ Very good weapons.
+ Fun to play!
- Artemis must be fire with care... Otherwise it can depleted your missiles stockpile extremely fast.
- Bad crews.
- Terrible layout— boarders & fires can be difficult to deal with.
2) Stealth_B :
+ Stressful + Exciting!
+ OK layout.
- 2 slot medbay.
- Luck-based.