[Spoiler] FTL Profile Editor v11 - Unlock ships, keep stats

All your guides, strategy discussions, request for help on how to play go here. Please use [SPOILER] if relevant.
Tekidek
Posts: 27
Joined: Sun Dec 30, 2012 8:29 pm

Re: [Spoiler] FTL Profile Editor v11 - Unlock ships, keep st

Postby Tekidek » Thu Jan 17, 2013 12:44 am

Mlmiii wrote:Try uninstalling mods before editing your profile. I was getting the same error and that fixed it.


I'm getting the same error and just did what you said, no results. I tried with that v12 SNAPSHOT, and v11.
Strange, because I remember using it once a month ago and it worked... :(
Vhati
Posts: 786
Joined: Thu Oct 25, 2012 12:01 pm

Re: [Spoiler] FTL Profile Editor v11 - Unlock ships, keep st

Postby Vhati » Sun Jan 20, 2013 3:24 pm

WhiteMoose wrote:When executing the .jar file, I managed to choose the wrong file.
The problem is that I don't have a clue how to choose the correct file, because when I execute the .jar again it just gives me a error message "Error parsing FTL data files".

Tekidek wrote:I'm getting the same error [...] I tried with that v12 SNAPSHOT, and v11.
Strange, because I remember using it once a month ago and it worked... :(

When you first run the editor, the chosen game location is remembered in "ftl-editor.cfg".
You can delete that file, and the editor will prompt again and recreate the config.
Or you'll also get the prompt if you run the editor when the location is absent.

The game location should contain a "resources" directory, which in turn contains "data.dat" and "resources.dat".

I can't guess why it should suddenly stop working.
There should also be a "ftl-profile-editor.log" which may be informative, for me at least.

Definitely use v12 SNAPSHOT instead of v11.
Vhati
Posts: 786
Joined: Thu Oct 25, 2012 12:01 pm

Re: [Spoiler] FTL Profile Editor v11 - Unlock ships, keep st

Postby Vhati » Mon Jan 21, 2013 5:41 am

Okay, I've started the new thread with an official release of v12.

It's basically the same as the snapshot, except it checks for updates at my repository instead.
And because GitHub is phasing out its downloads sections, the compiled jar is hosted at SourceForge.
Forte
Posts: 15
Joined: Thu Feb 28, 2013 10:53 am

Re: [Spoiler] FTL Profile Editor v11 - Unlock ships, keep st

Postby Forte » Thu Feb 28, 2013 10:57 am

Can someone please post a how to video because i dont understand what to do after i download it
Vhati
Posts: 786
Joined: Thu Oct 25, 2012 12:01 pm

Re: [Spoiler] FTL Profile Editor v11 - Unlock ships, keep st

Postby Vhati » Sat Mar 02, 2013 2:10 pm

Forte wrote:Can someone please post a how to video because i dont understand what to do after i download it
See the post directly above yours.

This thread is no longer active, and the editor has been updated several times since v11 here.
Mycroft113
Posts: 5
Joined: Sat Feb 23, 2013 9:44 am
Location: Australia,Victoria, Geelong

Re: [Spoiler] FTL Profile Editor v11 - Unlock ships, keep st

Postby Mycroft113 » Wed Mar 06, 2013 8:47 am

This seems very helpfull
chronicdiscord
Posts: 5
Joined: Fri Jun 28, 2013 3:03 am

Re: [Spoiler] FTL Profile Editor v11 - Unlock ships, keep st

Postby chronicdiscord » Fri Jun 28, 2013 4:21 am

I really wish this helpful tool was not done in Java, I hate the many problems that having Java on a system cause.

A pity it's not python or C.
Vhati
Posts: 786
Joined: Thu Oct 25, 2012 12:01 pm

Re: [Spoiler] FTL Profile Editor v11 - Unlock ships, keep st

Postby Vhati » Fri Jun 28, 2013 5:35 am

.
This thread is no longer active.
The editor has been updated several times since v11.

Any problems you have should be discussed in the current Profile/SavedGame Editor thread here.

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