Yep.
1. Less juvenile naming schemes for your crew
2: Remove the powerbar from your medbay and place it in your engines for more dodge. You don't need your medbay powered when you don't use it.
3: Upgrading the piloting subsystem isn't that useful so early in the game. It lets you use 25% of the dodge you would have with a guy at the helm. Since you didn't make your pilot go anywhere else (while the enemy had weapons active) upgrading that system was essentially a waste.
4. Explore the current sector as much as possible before you jump.

there is no benefit to jump to the next sector as soon as possible. you only miss out on scrap and stuff making the end game harder that way.
5: after you have disabled the other ships weapons and shields you can stop using the missile launcher to damage them. missiles are a finite resource and you can just as well just use the laser.
6: There is no point to visiting stores when you don't need anything / have to little scrap to buy what you need. (you entered a store with 19 scraps in the first sector

) You miss out on a jump that could have given you scrap.
7. Remember what guy was where at what subsystem. I think you switched them around at some point meaning the few experience points they had gotten with the other system was pointless. You can mouseover the list on the left to see their skills, and mousing over those skill bars shows exact number of experience points.
7. what is up with your colours? is that from your recording program or your screen settings?
