Szyszkojad wrote:
I disagree, there are definitely huge differences between my sector 8 ships depending which ship I choose as a starting one. I'm not saying that every ship guarantees unique run but the choice of a ship determines the tactic you have to use, for example there are boarding-centred ships like Mantis cruiser A and B, Crystal Cruiser B or Rock Cruiser B, Weapon-centred ships like federation cruiser, Kestrel, Rock Cruiser A, defence centred ships like Zoltan or Engi etc. Moreover, there are different boarding tactics, different weapon setups and so on. Also, customising your ship differently than it is intended is difficult on easy and borderline impossible on normal unless you have extreme luck.
To an extent you are correct, because ships have different augmentations and weapons to start with, and the shops are randomly generated, there is no possible way to have the same set up every game. (unless you cheat)
However, Redfoot is also correct. There is no way, for example, that I will forgo the benefits of having a teleporter, cloaking, shields, many weapons and drones on any ship no matter how you "classify" it, and neither should anyone else. I will generally end up with all possible systems, a fully upgraded shield, an upgraded engine and defense drones no matter the original set up. As well as a crack boarding team, and many weapons. These things will not change throughout the different ships.
And yes, usually if you employ proper gameplay strategies, you should have enough scrap by the end of the game to have those systems. (Using boarding to increase rewards and then reinvesting in your ship's defenses)
Also there is no such thing as a defensive ship. They all destroy ships/crew differently, but because this game does not reward stalling your opponent, there is no defensive oriented ship.