Obz3hL33t wrote:Vulcan + just about any 1 power weapon is devastating for only using 5 power.
Dual vulcans with drones ... I bet that was a fireworks show. The classic "board the rocket launcher" standard mothership fighting strategy probably wasn't even possible without endangering the boarding party to the mothership exploding. I've only had enough firepower to keep the boys at home once; I think it was when I had dual Flak-II's, a pre-igniter, and maybe something cheap thrown in like the 2-shot 1-power starting laser. That much firepower is sort of a benchmark: if you have headshot-level firepower there's a bunch of other stuff you don't need.
The pre-igniter gets the creaky old Vulcan spinning, doesn't it? Skipping the longest leg of the warm-up makes you deadly quickly.
Well, the Vulcan works well with the Leto missiles. It's glorious, watching as my Vulcan is sitting there spinning up while my enemies are already running around somewhat frantically trying to fix all the missile hits. After the Vulcan spins up, however, I depower everything and hack shields and laugh as the enemy gets obliterated.
Kestrel A,B,C - Engi A,B,C - Stealth A - Zoltan A,B
Mantis board your teleporter. "They definitely can't just teleport us back onto our ship... these fleshy meatsacks are too dumb..."
"If we have AI, why not artificial stupidity?"