Raikao wrote:That said, it truly is too random a game. Certain ships will not get past sector 1 if the wrong event or enemy turns up. The OPs point is still valid, more often than not you will just die and have noway of beating the game. It feels too random. I play on easy and have never beaten the boss. Because apparently, if I don't find 2 Ion blasters, some structure beams and have a cloak, I just can't beat the boss.
The problem is the player and neither the ship nor the RNG. I defeated the boss on normal without a mixture of ion blasters, beams, or cloak. There are many valid tactics to defeat it, you just need to set up a ship in which the weapons work together instead of just bolting anything you find to it and hoping for the best. Most of the times I install cloak I don't even use it as I just can't get the timing right to dodge several surges, I just trust the dodge and micromanage my systems.
Maybe your problem is that you are playing on easy and thus getting a lot of bad habits, I don't know.
Raikao wrote:Boarding parties are almost useless EXCEPT for the last boss where suddenly they're the absolute best option for taking out the weapons, cause the rooms aren't connected to the rest of the ship.
But of course you loose your guys if the enemy ship blows up or escapes with them still on board. Why does the boarding party not just teleport back if the enemy ship blows up or escapes automatically? And don't you dare say "cause it's more challenging". Bad design, or clunky micro intensive mechanics do not equal actually difficulty.
Boarding parties are almost useless, you say? This is probably one of the reasons why you fail. The ships I have defeated the boss with rarely destroyed a ship past sector II, and they were not "boarding ships" but a Red Tail, an Osprey, and a Torus. If you can't get the boarding mechanics by yourself just ask around for advice instead of believing you are entitled to win the game. Even the Engi and the Zoltan can capture you a ship if you have good micro skills and learn how the AI works so as to exploit the enemy crew's behaviour to your advantage.
Every ship you destroy is scrap you are wasting. Once you learn the proper way to lead a boarding party sectors three to six will be walks in the park, and you will have more than enough scrap to make sector seven and eight a non issue. Maxed out shields and engines do wonders.
Raikao wrote:So yeah, how come I have yet to beat the game on freaking easy? Not to mention I still have only 2 ships unlocked. Don't even try "you need better tactics", because that's not true. You need that ONE viable tactic to beat the boss, and the game has to work in your favor and not screw you over.
You need better skills, I am sorry to say. That you need ONE viable tactic to beat the boss is a straight out lie. You just need three things: A way to disable the guns, a way to disable the shields, and a way to survive the power surges. There are many ways to do those three things.
You don't need stealth, though it helps. Get three to four shields and 45% to 55% dodge, and a couple of basic defense drones if you can. You don't need Ion Blasters, get missiles or bombs instead. Or learn to use your boarding party. You don't need hull beams, I have never used a beam other than the Osprey's one.
The scrap for all that you get from learning to use your boarding parties so you can get around double scrap from most encounters along the way.
Raikao wrote:I've had instant restarts at the first beacon I travel to, this is just broken. And I played dungeons of deldrimor and enjoyed that immensely. But that game never felt as random as this one does. So "It's a roguelike" is not a valid argument either.
"If I can't manage to win this game it is poorly designed! Q.Q." No, it is not. You are assuming that you are skilled, which is your mistake. Skill is acquired, not something that you have by default.
And Dungeons of Dredmor is a pretty casual roguelike, much more forgiving than most. There are much more unforgiving games out there, both roguelike and not.
Raikao wrote:I've had instant restarts at the first beacon I travel to, this is just broken. And I played dungeons of deldrimor and enjoyed that immensely. But that game never felt as random as this one does. So "It's a roguelike" is not a valid argument either.
That's a valid complain, but it is better for that to happen on the first beacon you travel to instead of halfway through sector seven. And it is better a game that goes a bit overboard with the starting level than another run-of-the-mill game that even your grandma could win with her eyes closed.
Just restart and be done with it. I am sure you can live with having wasted five seconds to make a jump, and you only need two jumps, three at most, to buy your second shield. What's that, five minutes?
Raikao wrote:But please, do enlighten me, how do I beat the game on easy using the kestrel or the engi ship? And how often does that work, 1 in 20 games? 1 in 100? When does "roguelike" and "unforgiving" become "poorly designed".
The Engi Ship, the Torus, is one of the best ships in the entire game. Get her a second shield as soon as you hit 50 scrap and then start saving for the three most important things you need to get: A teleporter, a second way to disable systems (missile, bomb. or extra ion blasters), and a defense drone. From here on it is smooth sailing: Find a ship, disable its weapons, send in your crew in two or three groups aiming for a different key system each.
Welcome to a life of traveling around the galaxy on a pimped out ship while lighting cigars with money. A pirate's life for me.
Edit: And even those I gave you are guidelines instead of rules. In the Torus I defeated the boss with I did not manage to get a defense drone until sector five, and I didn't get a teleporter until halfway through sector three. We managed all the same, and by the end of the game I had maxed almost all systems on my ship.
Raikao wrote:Don't get me wrong, the game is great, otherwise I wouldn't have bought it via steam AFTER I already downloaded it. So it's not like I hate the game, or don't want to support the devs.
But that does not mean, that the OP or I can't voice our criticism.
It does mean that you should be asking for advice instead of deciding you are somehow skilled enough and thus the problem is not you but the game. Several of your comments point at you still not understanding all of the mechanics, so chill out.
Edit: It's Torus, not Thorus. My bad.