How to increase weapon power?

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Captain Airpain
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Joined: Sun Dec 28, 2014 10:09 pm

How to increase weapon power?

Postby Captain Airpain » Mon Dec 29, 2014 12:39 am

I have made quite a few modded ships using SuperLuminal before, and recently I wanted to make a ship with 4 Vulcan guns for fun. But there is one problem...

since you only have 8 power bars for weapons, the most you can power is 2 Vulcan's. How can I increase it to 16? I am not good with code, and I don't think I have the programs to open any of the game files. If it is easy how can I do it? And if its not, is there a mod that is currently working that makes the weapon power higher?
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stylesrj
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Joined: Tue Jul 08, 2014 7:54 am

Re: How to increase weapon power?

Postby stylesrj » Mon Dec 29, 2014 12:58 am

Put this under blueprints.xml.append
You can adjust the costs if 150 is too high.

Code: Select all

<systemBlueprint name="weapons">
   <type>weapons</type>
   <title>Weapon Control</title>
   <desc>Powers all of the ship's weapons. Upgrading lets you power more weapons.</desc>
   <startPower>4</startPower>
   <rarity>0</rarity>
   <maxPower>12</maxPower>
   <upgradeCost>
      <level>40</level>
      <!-- level 2 -->
      <!-- CHANGED was 60-->
      <level>25</level>
      <!-- level 3 -->
      <level>35</level>
      <!-- level 4 -->
      <level>50</level>
      <!-- level 5 -->
      <level>75</level>
      <!-- level 6 -->
      <level>90</level>
      <!-- level 7 -->
      <level>100</level>
      <!-- level 8 -->
      <level>120</level>
      <!-- level 9 -->
      <level>150</level>
      <!-- level 10 -->
      <level>150</level>
      <!-- level 11 -->
      <level>150</level>
      <!-- level 12 -->
      <level>150</level>
      <!-- level 13 -->
      <level>150</level>
      <!-- level 14 -->
      <level>150</level>
      <!-- level 15 -->
      <level>150</level>
      <!-- level 16 -->
   </upgradeCost>
   <cost>0</cost>
</systemBlueprint>


Alternatively, you could take the Vulcan's blueprints (under dlcblueprints.xml I believe) and make a second copy and reduce its power from 4 to 1.

Fun fact: Missile-proof shields (7 layers. Six will do but 7 is better)

Code: Select all

<systemBlueprint name="shields">
   <type>shields</type>
   <title>Shields</title>
   <desc>Powers your shields. Each additional barrier can block one shot.</desc>
   <startPower>2</startPower>
   <maxPower>14</maxPower>
   <rarity>1</rarity>
   <upgradeCost>
      <level>100</level>
      <!-- level 2 -->
      <level>20</level>
      <!-- level 3 -->
      <level>30</level>
      <!-- level 4 -->
      <level>40</level>
      <!-- level 5 -->
      <level>60</level>
      <!-- level 6 -->
      <level>80</level>
      <!-- level 7 -->
      <level>100</level>
      <!-- level 8 -->
      <level>120</level>
      <!-- level 9 -->
      <level>150</level>
      <level>150</level>
      <level>150</level>
      <level>150</level>
      <level>150</level>
      <level>150</level>
      <level>150</level>
      <level>150</level>
   </upgradeCost>
   <cost>125</cost>
</systemBlueprint>
Captain Airpain
Posts: 3
Joined: Sun Dec 28, 2014 10:09 pm

Re: How to increase weapon power?

Postby Captain Airpain » Mon Dec 29, 2014 1:13 am

Another Edit:

I got it working. I made it so Vulcan's only take 1 power. Thank you for your help!
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stylesrj
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Re: How to increase weapon power?

Postby stylesrj » Mon Dec 29, 2014 2:54 am

Captain Airpain wrote:I got it working. I made it so Vulcan's only take 1 power. Thank you for your help!


Careful with that though. If you modified the gun directly, the enemies will have the same. If you copied it and modified that, be sure to set its rarity to 0 so the enemies don't get it. Last thing you want to face is an enemy ship with 4 Vulcans.
Hubnester
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Joined: Thu Apr 02, 2015 1:37 pm

Re: How to increase weapon power?

Postby Hubnester » Thu Apr 02, 2015 1:59 pm

stylesrj wrote:
Captain Airpain wrote:I got it working. I made it so Vulcan's only take 1 power. Thank you for your help!


Careful with that though. If you modified the gun directly, the enemies will have the same. If you copied it and modified that, be sure to set its rarity to 0 so the enemies don't get it. Last thing you want to face is an enemy ship with 4 Vulcans.


That... sounds... I don't even know what to make of that.

Oh, and on the flipside, didn't I see somewhere about how more than four shield layers will rip your ship apart?
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stylesrj
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Joined: Tue Jul 08, 2014 7:54 am

Re: How to increase weapon power?

Postby stylesrj » Thu Apr 02, 2015 10:10 pm

Hubnester wrote:That... sounds... I don't even know what to make of that.

Oh, and on the flipside, didn't I see somewhere about how more than four shield layers will rip your ship apart?


I've tried up to 7 layers of shields on a ship. It is awesome to watch missiles not get through :)
Not so awesome when the enemy ships sometimes get it as well.
celdak18
Posts: 1
Joined: Thu Sep 28, 2017 9:23 am

Re: How to increase weapon power?

Postby celdak18 » Thu Sep 28, 2017 9:28 am

I'm really sorry for Necro-ing, but i wasn't able to edit Vulcan's energy requirement, could you please explain how do you do that?
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stylesrj
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Joined: Tue Jul 08, 2014 7:54 am

Re: How to increase weapon power?

Postby stylesrj » Thu Sep 28, 2017 7:16 pm

How were you unable to edit it? If you're looking for how to mod the game, there's a forum for this kind of thing.

Otherwise, the blueprints for the Vulcan are in dlcBlueprints.xml
CubeBoy
Posts: 2
Joined: Tue Jun 11, 2019 12:08 am

Re: How to increase weapon power?

Postby CubeBoy » Fri Jun 28, 2019 3:18 am

Captain Airpain wrote:Another Edit:

Uh I Am Confused How Does It Mod The Mod???
Zeppelin boi
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Joined: Sun Oct 27, 2019 7:19 pm

Re: How to increase weapon power?

Postby Zeppelin boi » Sun Oct 27, 2019 7:26 pm

Another thing (sorry for necro again) but what are the files for shields , engines and weapons?